Public Repository for the Magicbane Emulator Project Called BattleBane
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
public class RefinerScreenMsg extends ClientNetMsg {
private int npcType;
private int npcID;
private int unknown01; //might be - 0: skills/powers, 2: stats
private float unknown02; //cost to refine
private int unknown03;
private int unknown04;
/**
* This is the general purpose constructor.
*/
public RefinerScreenMsg(boolean skillPower, float cost) {
super(Protocol.ARCUNTRAINLIST);
if (skillPower)
this.unknown01 = 0; //skill/power screen
else
this.unknown01 = 2; //stat screen
this.unknown02 = cost;
this.unknown03 = 0;
this.unknown04 = 0;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public RefinerScreenMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.ARCUNTRAINLIST, origin, reader);
}
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
writer.putInt(this.npcType);
writer.putInt(this.npcID);
writer.putInt(this.unknown01);
writer.putFloat(this.unknown02);
writer.putInt(this.unknown03);
writer.putInt(this.unknown04);
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.npcType = reader.getInt();
this.npcID = reader.getInt();
this.unknown01 = reader.getInt();
this.unknown02 = reader.getInt();
this.unknown03 = reader.getInt();
this.unknown04 = reader.getInt();
}
public int getNpcType() {
return this.npcType;
}
public int getNpcID() {
return this.npcID;
}
public int getUnknown01() {
return this.unknown01;
}
public float getUnknown02() {
return this.unknown02;
}
public int getUnknown03() {
return this.unknown03;
}
public int getUnknown04() {
return this.unknown04;
}
public void setUnknown01(int value) {
this.unknown01 = value;
}
public void setUnknown02(int value) {
this.unknown02 = value;
}
public void setUnknown03(int value) {
this.unknown03 = value;
}
public void setUnknown04(int value) {
this.unknown04 = value;
}
}