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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.objects ;
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import engine.mbEnums ;
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import engine.InterestManagement.Terrain ;
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import engine.db.archive.DataWarehouse ;
import engine.gameManager.ZoneManager ;
import engine.math.Bounds ;
import engine.math.Vector2f ;
import engine.math.Vector3fImmutable ;
import engine.net.ByteBufferWriter ;
import engine.server.MBServerStatics ;
import org.pmw.tinylog.Logger ;
import java.sql.ResultSet ;
import java.sql.SQLException ;
import java.util.ArrayList ;
import java.util.Collections ;
import java.util.Set ;
import java.util.concurrent.ConcurrentHashMap ;
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public class Zone extends AbstractWorldObject {
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public final Set < Building > zoneBuildingSet = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
public final Set < NPC > zoneNPCSet = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
public final Set < Mob > zoneMobSet = Collections . newSetFromMap ( new ConcurrentHashMap < > ( ) ) ;
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public ZoneTemplate template ;
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public final int playerCityUUID ;
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public final String zoneName ;
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public float major_radius ;
public float minor_radius ;
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public final float xOffset ;
public final float zOffset ;
public final float yOffset ;
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public final int templateID ;
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public final byte peace_zone ;
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public final String icon1 ;
public final String icon2 ;
public final String icon3 ;
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public float absX = 0 . 0f ;
public float absY = 0 . 0f ;
public float absZ = 0 . 0f ;
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public int min_level ;
public int max_level ;
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public boolean wasHotzonw = false ;
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public ArrayList < Zone > nodes = new ArrayList < > ( ) ;
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public int parentZoneID ;
public Zone parent = null ;
public Bounds bounds ;
public boolean isNPCCity = false ;
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public boolean guild_zone ;
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public String hash ;
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public float global_height = 0 ;
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public float sea_level ;
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public Terrain terrain = null ;
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/**
* ResultSet Constructor
*/
public Zone ( ResultSet rs ) throws SQLException {
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super ( rs ) ;
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this . parentZoneID = rs . getInt ( " parent " ) ;
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this . templateID = rs . getInt ( " template " ) ;
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this . zoneName = rs . getString ( " zone_name " ) ;
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this . peace_zone = rs . getByte ( " peace_zone " ) ;
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this . xOffset = rs . getFloat ( " xOffset " ) ;
this . zOffset = rs . getFloat ( " zOffset " ) ;
this . yOffset = rs . getFloat ( " yOffset " ) ;
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this . playerCityUUID = rs . getInt ( " playerCityUUID " ) ;
this . guild_zone = this . playerCityUUID ! = 0 ;
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this . icon1 = rs . getString ( " icon1 " ) ;
this . icon2 = rs . getString ( " icon2 " ) ;
this . icon3 = rs . getString ( " icon3 " ) ;
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this . min_level = rs . getInt ( " min_level " ) ;
this . max_level = rs . getInt ( " max_level " ) ;
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// If zone doesn't yet hava a hash then write it back to the zone table
if ( hash = = null )
setHash ( ) ;
}
public static void serializeForClientMsg ( Zone zone , ByteBufferWriter writer ) {
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if ( zone . templateID = = 0 & & zone . playerCityUUID = = 0 )
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Logger . warn ( " Warning! WorldServerMap with ID " + zone . getObjectUUID ( ) + " has a loadnum of 0 (player city) and no city linked. This will probably crash the client! " ) ;
// Player City Terraform values serialized here.
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if ( zone . playerCityUUID > 0 ) {
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writer . put ( ( byte ) 1 ) ; // Player City - True
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writer . putFloat ( mbEnums . CityBoundsType . ZONE . halfExtents ) ;
writer . putFloat ( mbEnums . CityBoundsType . ZONE . halfExtents ) ;
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} else
writer . put ( ( byte ) 0 ) ; // Player City - False
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writer . putFloat ( zone . xOffset ) ;
writer . putFloat ( zone . zOffset ) ;
writer . putFloat ( zone . yOffset ) ;
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writer . putInt ( 0 ) ;
writer . putInt ( 0 ) ;
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writer . putInt ( zone . templateID ) ;
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if ( zone . playerCityUUID > 0 ) {
City k = City . getCity ( zone . playerCityUUID ) ;
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if ( k ! = null ) {
writer . putInt ( k . getObjectType ( ) . ordinal ( ) ) ;
writer . putInt ( k . getObjectUUID ( ) ) ;
} else
writer . putLong ( 0x0 ) ;
} else {
writer . putInt ( zone . getObjectType ( ) . ordinal ( ) ) ;
writer . putInt ( zone . getObjectUUID ( ) ) ;
}
writer . putInt ( zone . nodes . size ( ) ) ;
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City city = City . getCity ( zone . playerCityUUID ) ;
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if ( city ! = null )
writer . putString ( city . getCityName ( ) ) ;
else
writer . putString ( zone . zoneName ) ;
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writer . put ( zone . peace_zone ) ;
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writer . putString ( zone . icon1 ) ;
writer . putString ( zone . icon2 ) ;
writer . putString ( zone . icon3 ) ;
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writer . put ( ( byte ) 0 ) ; // Pad
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for ( Zone child : zone . nodes ) {
Zone . serializeForClientMsg ( child , writer ) ;
}
}
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@Override
public void runAfterLoad ( ) {
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this . template = ZoneManager . _zone_templates . get ( this . templateID ) ;
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// First zone is always the seafloor
if ( ZoneManager . seaFloor = = null )
ZoneManager . seaFloor = this ;
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// Guild zones use the enum CityBoundsType to adjust
// city size. All other zones derive from the JSON
// stored within its template.
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if ( this . template = = null ) {
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this . minor_radius = mbEnums . CityBoundsType . ZONE . halfExtents ;
this . major_radius = mbEnums . CityBoundsType . ZONE . halfExtents ;
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} else {
this . minor_radius = this . template . minor_radius ;
this . major_radius = this . template . major_radius ;
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}
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this . setParent ( ) ;
this . setBounds ( ) ;
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if ( this . template . terrain_type . equals ( " NONE " ) )
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this . terrain = null ;
else
this . terrain = new Terrain ( this ) ;
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this . global_height = ZoneManager . calculateGlobalZoneHeight ( this ) ;
setSeaLevel ( ) ;
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if ( this . min_level = = 0 & & this . parent ! = null ) {
this . min_level = this . parent . min_level ;
this . max_level = this . parent . max_level ;
}
ZoneManager . populateZoneCollections ( this ) ;
}
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/* Method sets a default value for player cities
* otherwise using values derived from the loadnum
* field in the obj_zone database table.
*/
public void setBounds ( ) {
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// Set initial bounds object
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this . bounds = Bounds . borrow ( ) ;
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this . bounds . setBounds ( new Vector2f ( this . absX , this . absZ ) , new Vector2f ( this . major_radius , this . minor_radius ) , 0 . 0f ) ;
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}
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public void setParent ( ) {
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this . parent = ZoneManager . getZoneByUUID ( parentZoneID ) ;
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if ( parent ! = null )
parent . addNode ( this ) ;
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// Seafloor
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if ( ZoneManager . seaFloor . equals ( this ) ) {
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this . absX = this . xOffset ;
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this . absY = MBServerStatics . SEA_FLOOR_ALTITUDE ;
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this . global_height = MBServerStatics . SEA_FLOOR_ALTITUDE ;
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this . absZ = this . zOffset ;
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this . sea_level = 0 ;
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this . setBounds ( ) ;
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return ;
}
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this . absX = this . xOffset + parent . absX ;
this . absY = this . yOffset + parent . absY ;
this . absZ = this . zOffset + parent . absZ ;
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if ( this . min_level = = 0 | | this . max_level = = 0 ) {
this . min_level = this . parent . min_level ;
this . max_level = this . parent . max_level ;
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}
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}
private void setSeaLevel ( ) {
int world_sea_level = 0 ;
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if ( this . parent = = null ) {
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this . sea_level = world_sea_level ;
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return ;
}
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switch ( this . template . sea_level_type ) {
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case " WORLD " :
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this . sea_level = world_sea_level + this . template . sea_level ;
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break ;
case " PARENT " :
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this . sea_level = this . parent . sea_level + this . template . sea_level ;
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break ;
case " SELF " :
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this . sea_level = this . global_height + this . template . sea_level ;
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break ;
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}
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}
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public boolean isMacroZone ( ) {
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// Macro zones have icons.
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if ( this . guild_zone )
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return false ;
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if ( this . parent = = null )
return false ;
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return ! icon1 . equals ( " " ) ;
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}
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public Vector3fImmutable getLoc ( ) {
return new Vector3fImmutable ( this . absX , this . absY , this . absZ ) ;
}
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public int getParentZoneID ( ) {
return this . parentZoneID ;
}
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/*
* Serializing
*/
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public void addNode ( Zone child ) {
this . nodes . add ( child ) ;
}
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@Override
public void updateDatabase ( ) {
// TODO Auto-generated method stub
}
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public boolean isContinent ( ) {
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if ( this . equals ( ZoneManager . seaFloor ) )
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return false ;
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if ( this . nodes . isEmpty ( ) )
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return false ;
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if ( this . nodes . get ( 0 ) . isMacroZone ( ) )
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return true ;
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return this . parent . equals ( ZoneManager . seaFloor ) ;
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}
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public void setHash ( ) {
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this . hash = DataWarehouse . hasher . encrypt ( this . getObjectUUID ( ) ) ;
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// Write hash to player character table
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DataWarehouse . writeHash ( mbEnums . DataRecordType . ZONE , this . getObjectUUID ( ) ) ;
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}
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}