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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.loot ;
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import engine.Enum ;
import engine.gameManager.ConfigManager ;
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import engine.gameManager.DbManager ;
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import engine.gameManager.NPCManager ;
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import engine.gameManager.ZoneManager ;
import engine.net.DispatchMessage ;
import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
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import java.sql.ResultSet ;
import java.sql.SQLException ;
import java.util.ArrayList ;
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import java.util.HashMap ;
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import java.util.Random ;
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import java.util.concurrent.ThreadLocalRandom ;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
public class LootManager {
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//new tables
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private static final HashMap < Integer , GenTable > generalItemTables = new HashMap < > ( ) ;
private static final HashMap < Integer , ItemTable > itemTables = new HashMap < > ( ) ;
private static final HashMap < Integer , ModTypeTable > modTypeTables = new HashMap < > ( ) ;
private static final HashMap < Integer , ModTable > modTables = new HashMap < > ( ) ;
private LootManager ( ) {
}
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// Bootstrap routine to load loot data from database
public static void loadLootData ( ) {
DbManager . LootQueries . LOAD_ALL_LOOTGROUPS ( ) ;
DbManager . LootQueries . LOAD_ALL_LOOTTABLES ( ) ;
DbManager . LootQueries . LOAD_ALL_MODGROUPS ( ) ;
DbManager . LootQueries . LOAD_ALL_MODTABLES ( ) ;
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}
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public static void GenerateMobLoot ( Mob mob , boolean fromDeath ) {
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//determine if mob is in hotzone
boolean inHotzone = ZoneManager . inHotZone ( mob . getLoc ( ) ) ;
//get multiplier form config manager
float multiplier = Float . parseFloat ( ConfigManager . MB_NORMAL_DROP_RATE . getValue ( ) ) ;
if ( inHotzone ) {
//if mob is inside hotzone, use the hotzone gold multiplier form the config instead
multiplier = Float . parseFloat ( ConfigManager . MB_HOTZONE_DROP_RATE . getValue ( ) ) ;
}
//iterate the booty sets
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if ( mob . getMobBase ( ) . bootySet ! = 0 & & NPCManager . _bootySetMap . containsKey ( mob . getMobBase ( ) . bootySet ) ) {
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RunBootySet ( NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) , mob , multiplier , inHotzone , fromDeath ) ;
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}
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if ( mob . bootySet ! = 0 ) {
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RunBootySet ( NPCManager . _bootySetMap . get ( mob . bootySet ) , mob , multiplier , inHotzone , fromDeath ) ;
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}
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if ( ! fromDeath ) {
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for ( Item it : mob . getInventory ( ) ) {
ItemBase ib = it . getItemBase ( ) ;
if ( ib . isDiscRune ( ) | | ib . getName ( ) . toLowerCase ( ) . contains ( " of the gods " ) ) {
ChatSystemMsg chatMsg = new ChatSystemMsg ( null , mob . getName ( ) + " in " + mob . getParentZone ( ) . getName ( ) + " has found the " + ib . getName ( ) + " . Are you tough enough to take it? " ) ;
chatMsg . setMessageType ( 10 ) ;
chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ( ) ) ;
DispatchMessage . dispatchMsgToAll ( chatMsg ) ;
}
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}
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}
}
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private static void RunBootySet ( ArrayList < BootySetEntry > entries , Mob mob , float multiplier , boolean inHotzone , boolean fromDeath ) {
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if ( fromDeath ) {
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//do equipment here
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if ( mob . getEquip ( ) ! = null ) {
for ( MobEquipment me : mob . getEquip ( ) . values ( ) ) {
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if ( me . getDropChance ( ) = = 0 )
continue ;
float equipmentRoll = ThreadLocalRandom . current ( ) . nextFloat ( ) ;
float dropChance = me . getDropChance ( ) ;
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if ( equipmentRoll < dropChance * multiplier ) {
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MobLoot ml = new MobLoot ( mob , me . getItemBase ( ) , false ) ;
mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;
}
}
}
return ;
}
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for ( BootySetEntry bse : entries ) {
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int roll = ThreadLocalRandom . current ( ) . nextInt ( 100 ) ;
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switch ( bse . bootyType ) {
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case " GOLD " :
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if ( roll > ( bse . dropChance * multiplier ) ) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break ;
}
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//determine and add gold to mob inventory
int gold = new Random ( ) . nextInt ( bse . highGold - bse . lowGold ) + bse . lowGold ;
if ( gold > 0 ) {
MobLoot goldAmount = new MobLoot ( mob , ( int ) ( gold * multiplier ) ) ;
mob . getCharItemManager ( ) . addItemToInventory ( goldAmount ) ;
}
break ;
case " LOOT " :
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if ( roll > ( bse . dropChance * multiplier ) ) {
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//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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break ;
}
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//iterate the booty tables and add items to mob inventory
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MobLoot toAdd = getGenTableItem ( bse . lootTable , mob ) ;
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if ( toAdd ! = null ) {
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mob . getCharItemManager ( ) . addItemToInventory ( toAdd ) ;
}
if ( inHotzone ) {
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int lootTableID = bse . lootTable + 1 ;
MobLoot toAddHZ = getGenTableItem ( lootTableID , mob ) ;
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if ( toAddHZ ! = null )
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mob . getCharItemManager ( ) . addItemToInventory ( toAddHZ ) ;
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}
break ;
case " ITEM " :
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MobLoot disc = new MobLoot ( mob , ItemBase . getItemBase ( bse . itemBase ) , true ) ;
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if ( disc ! = null & & ! fromDeath )
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mob . getCharItemManager ( ) . addItemToInventory ( disc ) ;
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break ;
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}
}
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}
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public static MobLoot getGenTableItem ( int genTableID , Mob mob ) {
if ( genTableID = = 0 | | mob = = null | | generalItemTables . containsKey ( genTableID ) = = false ) {
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return null ;
}
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MobLoot outItem ;
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int roll = new Random ( ) . nextInt ( 101 ) ;
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GenTableRow selectedRow = generalItemTables . get ( genTableID ) . getRowForRange ( roll ) ;
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if ( selectedRow = = null ) {
return null ;
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}
int itemTableId = selectedRow . itemTableID ;
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int minRollRange = mob . getLevel ( ) + roll + mob . getParentZone ( ) . minLvl ;
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//add 20 to max roll range to make dwarven HA and Sage possible
int maxRollRange = ( mob . getLevel ( ) * 2 ) + roll + 20 + ( mob . getParentZone ( ) . maxLvl * 2 ) ;
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if ( maxRollRange > 320 ) {
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maxRollRange = 320 ;
}
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int roll2 = new Random ( ) . nextInt ( maxRollRange - minRollRange ) + minRollRange ;
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ItemTableRow tableRow = itemTables . get ( itemTableId ) . getRowForRange ( roll2 ) ;
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if ( tableRow = = null ) {
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return null ;
}
int itemUUID = tableRow . cacheID ;
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if ( itemUUID = = 0 ) {
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return null ;
}
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if ( ItemBase . getItemBase ( itemUUID ) . getType ( ) . ordinal ( ) = = Enum . ItemType . RESOURCE . ordinal ( ) ) {
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int amount = ThreadLocalRandom . current ( ) . nextInt ( tableRow . maxSpawn - tableRow . minSpawn ) + tableRow . minSpawn ;
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return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , amount , false ) ;
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}
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outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
Enum . ItemType outType = outItem . getItemBase ( ) . getType ( ) ;
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if ( outType . ordinal ( ) = = Enum . ItemType . WEAPON . ordinal ( ) | | outType . ordinal ( ) = = Enum . ItemType . ARMOR . ordinal ( ) | | outType . ordinal ( ) = = Enum . ItemType . JEWELRY . ordinal ( ) ) {
if ( outItem . getItemBase ( ) . isGlass ( ) = = false ) {
ModTypeTable prefixTable = modTypeTables . get ( selectedRow . pModTable ) ;
ModTypeTable suffixTable = modTypeTables . get ( selectedRow . sModTable ) ;
if ( modTables . get ( prefixTable . getRowForRange ( 100 ) . modTableID ) ! = null ) {
ModTable prefixModTable = modTables . get ( prefixTable . getRowForRange ( 100 ) . modTableID ) ;
ModTableRow prefixMod = prefixModTable . getRowForRange ( new Random ( ) . nextInt ( maxRollRange ) + minRollRange ) ;
if ( prefixMod ! = null & & prefixMod . action . length ( ) > 0 ) {
outItem . setPrefix ( prefixMod . action ) ;
outItem . addPermanentEnchantment ( prefixMod . action , 0 , prefixMod . level , true ) ;
}
}
if ( modTables . get ( suffixTable . getRowForRange ( 100 ) . modTableID ) ! = null ) {
ModTable suffixModTable = modTables . get ( suffixTable . getRowForRange ( 100 ) . modTableID ) ;
ModTableRow suffixMod = suffixModTable . getRowForRange ( new Random ( ) . nextInt ( maxRollRange ) + minRollRange ) ;
if ( suffixMod ! = null & & suffixMod . action . length ( ) > 0 ) {
outItem . setSuffix ( suffixMod . action ) ;
outItem . addPermanentEnchantment ( suffixMod . action , 0 , suffixMod . level , true ) ;
}
}
}
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}
return outItem ;
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}
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public static void AddGenTableRow ( int tableID , GenTableRow row ) {
if ( ! generalItemTables . containsKey ( tableID ) ) {
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//create the new table
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GenTable gt = new GenTable ( ) ;
gt . rows . add ( row ) ;
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generalItemTables . put ( tableID , gt ) ;
} else {
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//add row to existing table
GenTable toAdd = generalItemTables . get ( tableID ) ;
toAdd . rows . add ( row ) ;
}
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}
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public static void AddItemTableRow ( int tableID , ItemTableRow row ) {
if ( ! itemTables . containsKey ( tableID ) ) {
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//create the new table
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ItemTable it = new ItemTable ( ) ;
it . rows . add ( row ) ;
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itemTables . put ( tableID , it ) ;
} else {
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//add row to existing table
ItemTable toAdd = itemTables . get ( tableID ) ;
toAdd . rows . add ( row ) ;
}
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}
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public static void AddModTypeTableRow ( int tableID , ModTypeTableRow row ) {
if ( ! modTypeTables . containsKey ( tableID ) ) {
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//create the new table
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ModTypeTable mtt = new ModTypeTable ( ) ;
mtt . rows . add ( row ) ;
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modTypeTables . put ( tableID , mtt ) ;
} else {
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//add row to existing table
ModTypeTable toAdd = modTypeTables . get ( tableID ) ;
toAdd . rows . add ( row ) ;
}
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}
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public static void AddModTableRow ( int tableID , ModTableRow row ) {
if ( ! modTables . containsKey ( tableID ) ) {
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//create the new table
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ModTable mt = new ModTable ( ) ;
mt . rows . add ( row ) ;
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modTables . put ( tableID , mt ) ;
} else {
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//add row to existing table
ModTable toAdd = modTables . get ( tableID ) ;
toAdd . rows . add ( row ) ;
}
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}
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public static class GenTable {
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public ArrayList < GenTableRow > rows = new ArrayList < GenTableRow > ( ) ;
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public GenTableRow getRowForRange ( int roll ) {
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GenTableRow outRow = null ;
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for ( GenTableRow iteration : this . rows ) {
if ( roll > = iteration . minRoll & & roll < = iteration . maxRoll ) {
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outRow = iteration ;
}
}
return outRow ;
}
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}
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public static class ItemTable {
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public ArrayList < ItemTableRow > rows = new ArrayList < ItemTableRow > ( ) ;
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public ItemTableRow getRowForRange ( int roll ) {
if ( roll > 320 ) {
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roll = 320 ;
}
ItemTableRow outRow = null ;
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for ( ItemTableRow iteration : this . rows ) {
if ( roll > = iteration . minRoll & & roll < = iteration . maxRoll ) {
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outRow = iteration ;
}
}
return outRow ;
}
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}
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public static class ModTypeTable {
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public ArrayList < ModTypeTableRow > rows = new ArrayList < ModTypeTableRow > ( ) ;
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public ModTypeTableRow getRowForRange ( int roll ) {
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ModTypeTableRow outRow = null ;
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for ( ModTypeTableRow iteration : this . rows ) {
if ( roll > = iteration . minRoll & & roll < = iteration . maxRoll ) {
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return iteration ;
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}
}
return outRow ;
}
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}
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public static class ModTable {
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public ArrayList < ModTableRow > rows = new ArrayList < ModTableRow > ( ) ;
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public ModTableRow getRowForRange ( int roll ) {
if ( roll > 320 ) {
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roll = 320 ;
}
ModTableRow outRow = null ;
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for ( ModTableRow iteration : this . rows ) {
if ( roll > = iteration . minRoll & & roll < = iteration . maxRoll ) {
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outRow = iteration ;
}
}
return outRow ;
}
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}
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public static class GenTableRow {
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public int minRoll ;
public int maxRoll ;
public int itemTableID ;
public int pModTable ;
public int sModTable ;
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public GenTableRow ( ResultSet rs ) throws SQLException {
this . minRoll = rs . getInt ( " minRoll " ) ;
this . maxRoll = rs . getInt ( " maxRoll " ) ;
this . itemTableID = rs . getInt ( " lootTableID " ) ;
this . pModTable = rs . getInt ( " pModTableID " ) ;
this . sModTable = rs . getInt ( " sModTableID " ) ;
}
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}
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public static class ItemTableRow {
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public int minRoll ;
public int maxRoll ;
public int cacheID ;
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public int minSpawn ;
public int maxSpawn ;
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public ItemTableRow ( ResultSet rs ) throws SQLException {
this . minRoll = rs . getInt ( " minRoll " ) ;
this . maxRoll = rs . getInt ( " maxRoll " ) ;
this . cacheID = rs . getInt ( " itemBaseUUID " ) ;
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this . minSpawn = rs . getInt ( " minSpawn " ) ;
this . maxSpawn = rs . getInt ( " maxSpawn " ) ;
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}
}
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public static class ModTypeTableRow {
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public int minRoll ;
public int maxRoll ;
public int modTableID ;
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public ModTypeTableRow ( ResultSet rs ) throws SQLException {
this . minRoll = rs . getInt ( " minRoll " ) ;
this . maxRoll = rs . getInt ( " maxRoll " ) ;
this . modTableID = rs . getInt ( " subTableID " ) ;
}
}
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public static class ModTableRow {
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public int minRoll ;
public int maxRoll ;
public String action ;
public int level ;
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public ModTableRow ( ResultSet rs ) throws SQLException {
this . minRoll = rs . getInt ( " minRoll " ) ;
this . maxRoll = rs . getInt ( " maxRoll " ) ;
this . action = rs . getString ( " action " ) ;
this . level = rs . getInt ( " level " ) ;
}
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}
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}