forked from MagicBane/Server
audit zerg mechanic for mele damage
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@@ -937,6 +937,9 @@ public enum CombatManager {
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//Subtract Damage from target's health
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
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damage *= ((PlayerCharacter)ac).ZergMultiplier;
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}
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if (tarAc != null) {
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if (tarAc.isSit())
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@@ -1217,10 +1220,6 @@ public enum CombatManager {
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if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
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swingAnimation = 0;
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if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
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damage *= ((PlayerCharacter)source).ZergMultiplier;
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} // Health modifications are modified by the ZergMechanic
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TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
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DispatchMessage.sendToAllInRange(target, cmm);
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}
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