More item refactor work.

This commit is contained in:
2024-03-02 11:11:24 -05:00
parent b98e7cda15
commit 08aa431f5d
3 changed files with 7 additions and 37 deletions
+5 -6
View File
@@ -17,7 +17,6 @@ import engine.gameManager.PowersManager;
import engine.powers.poweractions.AbstractPowerAction;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.concurrent.atomic.AtomicInteger;
/**
@@ -64,15 +63,15 @@ public final class MobLoot extends Item {
* @param quantity Quantity of the item
*/
public MobLoot(AbstractCharacter mob, ItemBase ib, int quantity, boolean noSteal) {
super(ib, mob.getObjectUUID(),
OwnerType.Mob, (byte) 0, (byte) 0, (short) 0,
(short) 0, true, false, false, false, true,
false, (byte) 0, new ArrayList<>(), generateId());
super(ib.getUUID());
this.ownerType = OwnerType.Mob;
this.ownerID = mob.getObjectUUID();
this.objectUUID = generateId();
if (quantity == 0 && ib.getType() == ItemType.RESOURCE)
quantity = 1;
if (quantity > 0)
this.setNumOfItems(quantity);