forked from MagicBane/Server
More item refactor work.
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@@ -17,7 +17,6 @@ import engine.gameManager.PowersManager;
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import engine.powers.poweractions.AbstractPowerAction;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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@@ -64,15 +63,15 @@ public final class MobLoot extends Item {
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* @param quantity Quantity of the item
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*/
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public MobLoot(AbstractCharacter mob, ItemBase ib, int quantity, boolean noSteal) {
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super(ib, mob.getObjectUUID(),
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OwnerType.Mob, (byte) 0, (byte) 0, (short) 0,
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(short) 0, true, false, false, false, true,
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false, (byte) 0, new ArrayList<>(), generateId());
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super(ib.getUUID());
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this.ownerType = OwnerType.Mob;
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this.ownerID = mob.getObjectUUID();
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this.objectUUID = generateId();
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if (quantity == 0 && ib.getType() == ItemType.RESOURCE)
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quantity = 1;
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if (quantity > 0)
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this.setNumOfItems(quantity);
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