forked from MagicBane/Server
refactor mine processing to HalfHourlyJob
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@@ -16,6 +16,7 @@ import engine.objects.AbstractGameObject;
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import engine.objects.Building;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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import engine.workthreads.HalfHourlyJobThread;
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import engine.workthreads.HourlyJobThread;
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/**
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@@ -41,10 +42,10 @@ public class MineActiveCmd extends AbstractDevCmd {
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String trigger = args[0];
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switch (trigger) {
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case "true":
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HourlyJobThread.mineWindowOpen(mine);
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HalfHourlyJobThread.mineWindowOpen(mine);
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break;
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case "false":
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HourlyJobThread.mineWindowClose(mine);
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HalfHourlyJobThread.mineWindowClose(mine);
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break;
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default:
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this.sendUsage(pcSender);
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