player update handled in new thread

This commit is contained in:
2025-01-01 10:31:46 -06:00
parent df7a106237
commit 1098265145
13 changed files with 95 additions and 35 deletions
+4 -4
View File
@@ -68,7 +68,7 @@ public enum MovementManager {
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if (((PlayerCharacter) toMove).isCasting())
((PlayerCharacter) toMove).update();
((PlayerCharacter) toMove).update(false);
}
@@ -96,7 +96,7 @@ public enum MovementManager {
if (!toMove.isMoving())
toMove.resetLastSetLocUpdate();
else
toMove.update();
toMove.update(false);
// Update movement for the player
@@ -351,7 +351,7 @@ public enum MovementManager {
ChatManager.chatSystemInfo((PlayerCharacter) ac, "Finished Alt change, setting the end location to " + ac.getEndLoc().getX() + ' ' + ac.getEndLoc().getZ() + " moving=" + ac.isMoving() + " and current location is " + curLoc.getX() + ' ' + curLoc.getZ());
//Send run/walk/sit/stand to tell the client we are flying / landing etc
ac.update();
ac.update(false);
ac.stopMovement(ac.getLoc());
if (ac.isAlive())
MovementManager.sendRWSSMsg(ac);
@@ -408,7 +408,7 @@ public enum MovementManager {
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue;
member.update();
member.update(false);
// All checks passed, let's move the player
+5 -7
View File
@@ -8,7 +8,6 @@
package engine.gameManager;
import com.sun.corba.se.spi.orbutil.fsm.ActionBase;
import engine.Enum.*;
import engine.InterestManagement.HeightMap;
import engine.InterestManagement.WorldGrid;
@@ -28,7 +27,6 @@ import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
import engine.powers.*;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.powers.poweractions.AbstractPowerAction;
import engine.powers.poweractions.TrackPowerAction;
import engine.server.MBServerStatics;
@@ -179,7 +177,7 @@ public enum PowersManager {
if (pc != null) {
sendPowerMsg(pc, 2, msg);
if (pc.isCasting()) {
pc.update();
pc.update(false);
}
pc.setIsCasting(false);
@@ -591,7 +589,7 @@ public enum PowersManager {
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
if (pb.isSpell() && !pb.isChant() && playerCharacter.isSit()) {
playerCharacter.update();
playerCharacter.update(false);
playerCharacter.setSit(false);
UpdateStateMsg updateStateMsg = new UpdateStateMsg(playerCharacter);
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
@@ -614,7 +612,7 @@ public enum PowersManager {
if (time > 100) {
playerCharacter.update();
playerCharacter.update(false);
playerCharacter.setIsCasting(true);
}
@@ -792,7 +790,7 @@ public enum PowersManager {
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
}
if (playerCharacter.isCasting()) {
playerCharacter.update();
playerCharacter.update(false);
playerCharacter.updateStamRegen(-100);
}
@@ -2318,7 +2316,7 @@ public enum PowersManager {
// set player is not casting for regens
if (pc.isCasting()) {
pc.update();
pc.update(false);
}
pc.setIsCasting(false);
@@ -151,7 +151,7 @@ public enum SimulationManager {
if (player == null)
continue;
player.update();
player.update(false);
}
_updatePulseTime = System.currentTimeMillis() + 500;