forked from MagicBane/Server
defense calc null checks
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@@ -156,6 +156,8 @@ public class CombatUtilities {
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switch (target.getObjectType()) {
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case PlayerCharacter:
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PlayerCharacter pc = (PlayerCharacter)target;
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if(pc.combatStats == null)
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pc.combatStats = new PlayerCombatStats(pc);
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pc.combatStats.calculateDefense();
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defense = pc.combatStats.defense;
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break;
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