forked from MagicBane/Server
revert new mob AI
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@@ -2,6 +2,7 @@ package engine.mobileAI.Threads;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.ZoneManager;
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import engine.mobileAI.MobAI;
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import engine.mobileAI.SuperSimpleMobAI;
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import engine.objects.Mob;
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import engine.objects.Zone;
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@@ -32,35 +33,35 @@ public class MobAIThread implements Runnable{
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for (Mob mob : zone.zoneMobSet) {
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try {
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if (mob != null) {
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//MobAI.DetermineAction(mob);
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if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
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SuperSimpleMobAI.run(mob);
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return;
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}
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boolean override;
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switch (mob.BehaviourType) {
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case GuardCaptain:
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case GuardMinion:
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case GuardWallArcher:
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case Pet1:
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case HamletGuard:
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override = false;
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break;
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default:
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override = true;
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break;
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}
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MobAI.DetermineAction(mob);
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//if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
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// SuperSimpleMobAI.run(mob);
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// return;
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//}
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//boolean override;
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//switch (mob.BehaviourType) {
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// case GuardCaptain:
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// case GuardMinion:
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// case GuardWallArcher:
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// case Pet1:
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// case HamletGuard:
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// override = false;
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// break;
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// default:
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// override = true;
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// break;
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//}
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if(mob.isSiege())
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override = false;
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// if(mob.isSiege())
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// override = false;
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if(mob.isPet())
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override = false;
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//if(mob.isPet())
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// override = false;
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if(override){
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SuperSimpleMobAI.run(mob);
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return;
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}
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//if(override){
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// SuperSimpleMobAI.run(mob);
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// return;
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//}
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}
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} catch (Exception e) {
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Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
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@@ -68,12 +69,12 @@ public class MobAIThread implements Runnable{
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}
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}
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}
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}
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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Logger.error("AI Thread interrupted", e);
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Thread.currentThread().interrupt();
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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Logger.error("AI Thread interrupted", e);
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Thread.currentThread().interrupt();
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}
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}
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}
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}
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