forked from MagicBane/Server
job worker thread
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@@ -37,7 +37,7 @@ public class DamageOverTimeJob extends AbstractEffectJob {
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}
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@Override
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protected void doJob() {
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public void doJob() {
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if (this.target.getObjectType().equals(GameObjectType.Building)
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&& ((Building) this.target).isVulnerable() == false) {
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_cancelJob();
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