AuditAI command implemented and functions

This commit is contained in:
2023-08-01 17:53:45 -05:00
parent 7cc5e0cf5c
commit 1b6dcd4da0
4 changed files with 104 additions and 5 deletions
+26
View File
@@ -35,6 +35,7 @@ public class MobileFSM {
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKTARGET;
if (mob == null)
return;
if (target == null || !target.isAlive()) {
@@ -67,6 +68,7 @@ public class MobileFSM {
}
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKPLAYER;
if (!mob.canSee(target)) {
mob.setCombatTarget(null);
return;
@@ -115,6 +117,7 @@ public class MobileFSM {
}
public static void AttackBuilding(Mob mob, Building target) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKBUILDING;
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
@@ -156,6 +159,7 @@ public class MobileFSM {
}
public static void AttackMob(Mob mob, Mob target) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKMOB;
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
@@ -186,6 +190,7 @@ public class MobileFSM {
}
private static void Patrol(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.PATROL;
//make sure mob is out of combat stance
if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false);
@@ -235,6 +240,7 @@ public class MobileFSM {
}
public static boolean canCast(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CANCAST;
// Performs validation to determine if a
// mobile in the proper state to cast.
if (mob == null)
@@ -256,6 +262,7 @@ public class MobileFSM {
}
public static boolean MobCast(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.MOBCAST;
// Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast();
@@ -320,6 +327,7 @@ public class MobileFSM {
}
public static void MobCallForHelp(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.MOBCALLFORHELP;
boolean callGotResponse = false;
if (mob.nextCallForHelp == 0) {
mob.nextCallForHelp = System.currentTimeMillis();
@@ -341,6 +349,7 @@ public class MobileFSM {
}
public static void DetermineAction(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.DETERMINEACTION;
//always check the respawn que, respawn 1 mob max per second to not flood the client
if (mob == null)
@@ -430,6 +439,7 @@ public class MobileFSM {
}
private static void CheckForAggro(Mob aiAgent) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORAGRO;
//looks for and sets mobs combatTarget
if (!aiAgent.isAlive())
return;
@@ -477,6 +487,7 @@ public class MobileFSM {
}
private static void CheckMobMovement(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKMOBMOVEMENT;
if (!MovementUtilities.canMove(mob))
return;
mob.updateLocation();
@@ -523,6 +534,7 @@ public class MobileFSM {
}
private static void CheckForRespawn(Mob aiAgent) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORRESPAWN;
if (aiAgent.deathTime == 0) {
aiAgent.setDeathTime(System.currentTimeMillis());
return;
@@ -561,6 +573,7 @@ public class MobileFSM {
}
public static void CheckForAttack(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORATTACK;
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false)
return;
@@ -588,6 +601,7 @@ public class MobileFSM {
}
private static void CheckToSendMobHome(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKTOSENDMOBHOME;
if (mob.BehaviourType.isAgressive) {
if (mob.isPlayerGuard()) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
@@ -626,6 +640,7 @@ public class MobileFSM {
}
private static void chaseTarget(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHASETARGET;
mob.updateMovementState();
mob.updateLocation();
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
@@ -651,6 +666,7 @@ public class MobileFSM {
}
private static void SafeGuardAggro(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.SAFEGUARDAGRO;
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awoMob : awoList) {
//dont scan self.
@@ -667,6 +683,7 @@ public class MobileFSM {
}
public static void GuardCaptainLogic(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDCAPTAINLOGIC;
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob);
@@ -674,6 +691,7 @@ public class MobileFSM {
}
public static void GuardMinionLogic(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDMINIONLOGIC;
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
}
@@ -686,6 +704,7 @@ public class MobileFSM {
}
public static void GuardWallArcherLogic(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDWALLARCHERLOGIC;
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
else
@@ -693,6 +712,7 @@ public class MobileFSM {
}
private static void PetLogic(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.PETLOGIC;
if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){
if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){
mob.killCharacter("no owner");
@@ -718,6 +738,7 @@ public class MobileFSM {
}
private static void HamletGuardLogic(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.HAMLETGUARDLOGIC;
if (mob.getCombatTarget() == null) {
//safehold guard
SafeGuardAggro(mob);
@@ -730,6 +751,7 @@ public class MobileFSM {
}
private static void DefaultLogic(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.DEFAULTLOGIC;
//check for players that can be aggroed if mob is agressive and has no target
if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
mob.setCombatTarget(null);
@@ -758,6 +780,7 @@ public class MobileFSM {
}
public static void CheckForPlayerGuardAggro(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORPLAYERGUARDAGRO;
//looks for and sets mobs combatTarget
if (!mob.isAlive())
return;
@@ -789,6 +812,7 @@ public class MobileFSM {
}
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDCANAGRO;
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false;
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
@@ -830,6 +854,7 @@ public class MobileFSM {
}
public static void randomGuardPatrolPoint(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.RANDOMGUARDPATROLPOINTS;
if (mob.isMoving() == true) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
@@ -868,6 +893,7 @@ public class MobileFSM {
}
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHANGETARGETFROMHATEVALUE;
float CurrentHateValue = 0;
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();