forked from MagicBane/Server
Heightmap is now an integer.
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@@ -61,6 +61,15 @@ public class Zone extends AbstractGameObject {
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public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
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public static long lastRespawn = 0;
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public Bounds blendBounds;
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public float major_radius;
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public float minor_radius;
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public float min_blend;
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public float max_blend;
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public String sea_level_type;
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public float sea_level;
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public String terrain_type;
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public float terrain_max_y;
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public int terrain_image;
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/**
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* ResultSet Constructor
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@@ -81,7 +90,15 @@ public class Zone extends AbstractGameObject {
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this.icon3 = rs.getString("icon3");
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this.min_level = rs.getInt("min_level");
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this.max_level = rs.getInt("max_level");
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this.hash = rs.getString("hash");
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this.major_radius = rs.getFloat("major_radius");
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this.minor_radius = rs.getFloat("minor_radius");
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this.min_blend = rs.getFloat("min_blend");
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this.max_blend = rs.getFloat("max_blend");
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this.sea_level_type = rs.getString("sea_level_type");
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this.sea_level = rs.getFloat("sea_level");
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this.terrain_type = rs.getString("terrain_type");
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this.terrain_max_y = rs.getFloat("terrain_max_y");
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this.terrain_image = rs.getInt("terrain_image");
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//this needs to be here specifically for new zones created after server boot (e.g. player city zones)
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