forked from MagicBane/Server
fixed pet attack and null weapon combat issue
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@@ -225,22 +225,21 @@ public enum CombatManager {
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}
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}
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//check if Out of Stamina
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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return;
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}
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}
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// take stamina away from attacker
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if (weapon != null) {
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//check if Out of Stamina
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (attacker.getStamina() < (weapon.template.item_wt / 3f)) {
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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return;
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}
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}
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float stam = weapon.template.item_wt / 3f;
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stam = (stam < 1) ? 1 : stam;
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attacker.modifyStamina(-(stam), attacker, true);
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} else
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attacker.modifyStamina(-0.5f, attacker, true);
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attacker.modifyStamina(1, attacker, true);
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//cancel things that are cancelled by an attack
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@@ -46,9 +46,6 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
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if (!pet.isAlive())
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return true;
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if (pet.getCombatTarget() == null)
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return true;
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if ((playerCharacter.inSafeZone())
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&& (msg.getTargetType() == mbEnums.GameObjectType.PlayerCharacter.ordinal()))
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return true;
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