forked from MagicBane/Server
new mob AI
This commit is contained in:
@@ -619,6 +619,30 @@ public class MobAI {
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public static void DetermineAction(Mob mob) {
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try {
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boolean override = false;
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switch (mob.BehaviourType) {
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case GuardCaptain:
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case GuardMinion:
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case GuardWallArcher:
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case Pet1:
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case HamletGuard:
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override = false;
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break;
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default:
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override = true;
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break;
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}
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if(mob.isSiege())
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override = false;
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if(mob.isPet())
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override = false;
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if(override){
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SuperSimpleMobAI.run(mob);
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return;
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}
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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@@ -1,9 +1,278 @@
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package engine.mobileAI.MobHandlers;
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import engine.objects.Mob;
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import engine.Enum;
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import engine.InterestManagement.InterestManager;
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import engine.gameManager.ChatManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.*;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import java.util.Map;
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import java.util.concurrent.ThreadLocalRandom;
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public class MobHandler {
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public static void run(Mob mob){
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if (!mob.isAlive()) {
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CheckForRespawn(mob);
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return;
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}
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if(mob.playerAgroMap.isEmpty())
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return;
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CheckToSendMobHome(mob);
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if(mob.combatTarget == null || !mob.combatTarget.isAlive()){
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CheckForAggro(mob);
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return;
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}
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if(mob.combatTarget != null)
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CheckToDropAggro(mob);
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if(MovementUtilities.canMove(mob))
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CheckMobMovement(mob);
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if(mob.combatTarget != null && CombatUtilities.inRangeToAttack(mob,mob.combatTarget))
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CheckToAttack(mob);
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}
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public static void CheckToDropAggro(Mob mob){
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if(mob.loc.distanceSquared(mob.combatTarget.loc) > (64f * 64f))
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mob.setCombatTarget(null);
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}
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public static void CheckForRespawn(Mob mob){
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try {
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if (mob.deathTime == 0) {
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mob.setDeathTime(System.currentTimeMillis());
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return;
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}
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//handles checking for respawn of dead mobs even when no players have mob loaded
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//Despawn Timer with Loot currently in inventory.
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if (!mob.despawned) {
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if (mob.getCharItemManager().getInventoryCount() > 0) {
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if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
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mob.despawn();
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mob.deathTime = System.currentTimeMillis();
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return;
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}
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//No items in inventory.
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} else if (mob.isHasLoot()) {
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if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
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mob.despawn();
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mob.deathTime = System.currentTimeMillis();
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return;
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}
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//Mob never had Loot.
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} else {
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if (System.currentTimeMillis() > mob.deathTime + MBServerStatics.DESPAWN_TIMER) {
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mob.despawn();
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mob.deathTime = System.currentTimeMillis();
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return;
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}
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}
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return;
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}
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if(Mob.discDroppers.contains(mob))
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return;
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if (mob.despawned && System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
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if (!Zone.respawnQue.contains(mob)) {
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Zone.respawnQue.add(mob);
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}
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}
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} catch (Exception e) {
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//(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
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}
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}
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public static void CheckForAggro(Mob mob){
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PlayerCharacter tar = null;
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for(int id : mob.playerAgroMap.keySet()){
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PlayerCharacter target = PlayerCharacter.getFromCache(id);
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if(tar == null || mob.loc.distanceSquared(tar.loc) < mob.loc.distanceSquared(target.loc))
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if(MobCanAggro(mob,target))
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tar = target;
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}
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}
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public static Boolean MobCanAggro(Mob mob, PlayerCharacter loadedPlayer){
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if (loadedPlayer == null)
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return false;
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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if (!loadedPlayer.isAlive())
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return false;
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//Can't see target, skip aggro.
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if (!mob.canSee(loadedPlayer))
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return false;
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// No aggro for this race type
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if (mob.notEnemy != null && mob.notEnemy.size() > 0 && mob.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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return false;
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//mob has enemies and this player race is not it
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if (mob.enemy != null && mob.enemy.size() > 0 && !mob.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
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return false;
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return true;
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}
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public static void CheckMobMovement(Mob mob){
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if(!mob.isAlive())
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return;
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if(mob.combatTarget == null){
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//patrol
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Patrol(mob);
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}else{
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//combat movement
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if(CombatUtilities.inRangeToAttack(mob,mob.combatTarget))
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return;
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else
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MovementUtilities.aiMove(mob,mob.combatTarget.loc,false);
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}
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}
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public static void CheckToAttack(Mob mob){
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try {
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PlayerCharacter target = (PlayerCharacter) mob.combatTarget;
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if (!mob.canSee(target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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if (mob.isMoving() && mob.getRange() > 20)
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return;
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if(target.combatStats == null)
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target.combatStats = new PlayerCombatStats(target);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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if (target.getPet() != null)
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if (target.getPet().getCombatTarget() == null && target.getPet().assist)
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target.getPet().setCombatTarget(mob);
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} catch (Exception e) {
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////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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}
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}
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public static void MobCallForHelp(Mob mob) {
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try {
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boolean callGotResponse = false;
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if (mob.nextCallForHelp == 0)
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mob.nextCallForHelp = System.currentTimeMillis();
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if (mob.nextCallForHelp < System.currentTimeMillis())
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return;
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//mob sends call for help message
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ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
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Zone mobCamp = mob.getParentZone();
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for (Mob helper : mobCamp.zoneMobSet) {
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if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
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helper.setCombatTarget(mob.getCombatTarget());
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callGotResponse = true;
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}
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}
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//wait 60 seconds to call for help again
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if (callGotResponse)
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mob.nextCallForHelp = System.currentTimeMillis() + 60000;
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} catch (Exception e) {
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//(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCallForHelp" + " " + e.getMessage());
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}
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}
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private static void Patrol(Mob mob) {
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try {
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//make sure mob is out of combat stance
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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//early exit while waiting to patrol again
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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return;
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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MovementUtilities.aiMove(mob, mob.destination, true);
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} catch (Exception e) {
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////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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}
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}
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private static void CheckToSendMobHome(Mob mob) {
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if(mob.isNecroPet())
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return;
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try {
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if (!MovementUtilities.inRangeOfBindLocation(mob)) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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for (Map.Entry playerEntry : mob.playerAgroMap.entrySet())
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PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
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mob.setCombatTarget(null);
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}
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} catch (Exception e) {
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//(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
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}
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}
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}
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