forked from MagicBane/Server
dungeon generation
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@@ -1,10 +1,11 @@
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package engine.Dungeons;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Guild;
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import engine.objects.Mob;
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import engine.objects.PlayerCharacter;
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import engine.gameManager.DbManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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@@ -100,4 +101,25 @@ public class DungeonManager {
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}
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}
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public static void createDungeon(Vector3fImmutable loc, int count){
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Zone parent = ZoneManager.findSmallestZone(loc);
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Dungeon dungeon = new Dungeon(loc,count);
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Vector3fImmutable loc1 = new Vector3fImmutable(loc.x + 128,loc.y,loc.z + 128);
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Vector3fImmutable loc2 = new Vector3fImmutable(loc.x - 128,loc.y,loc.z - 128);
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Vector3fImmutable loc3 = new Vector3fImmutable(loc.x - 128,loc.y,loc.z + 128);
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Vector3fImmutable loc4 = new Vector3fImmutable(loc.x + 128,loc.y,loc.z - 128);
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Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f);
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Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f);
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Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f);
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Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450200,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,454200,0f,0f);
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WorldGrid.addObject(building1,loc1.x,loc1.z);
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WorldGrid.addObject(building2,loc2.x,loc2.z);
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WorldGrid.addObject(building3,loc3.x,loc3.z);
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WorldGrid.addObject(building4,loc4.x,loc4.z);
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}
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}
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