forked from MagicBane/Server
@@ -112,22 +112,9 @@ public enum LootManager {
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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int extraRoll = ThreadLocalRandom.current().nextInt(1,20000);
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if(extraRoll == 1000){//0.005% chance
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MobLoot extraLoot = null;
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int extraItemRoll = ThreadLocalRandom.current().nextInt(1,101);
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if(extraItemRoll >= 1 && extraItemRoll <= 47){//0.00235% chance per mob killed or 1 in 425
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extraLoot = tryForContract(bse.genTable,mob);
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}
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if(extraItemRoll >= 48 && extraItemRoll <= 94){//0.00235% chance per mob killed or 1 in 425
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extraLoot = tryForStatRune(bse.genTable,mob);
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}
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if(extraItemRoll > 94){//0.0003% chance per mob killed or 1 in 3333
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extraLoot = tryForGlass(mob);
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}
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if(extraLoot != null){
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extraLoot.setIsID(true);
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mob.getCharItemManager().addItemToInventory(extraLoot);
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if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
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GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
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}
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}
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break;
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@@ -327,6 +314,7 @@ public enum LootManager {
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public static void GenerateEquipmentDrop(Mob mob) {
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//do equipment here
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int dropCount = 0;
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if (mob.getEquip() != null)
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for (MobEquipment me : mob.getEquip().values()) {
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@@ -357,18 +345,12 @@ public enum LootManager {
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}
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MobLoot ml = new MobLoot(mob, genericIB, false);
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if (ml != null) {
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if (ml != null && dropCount < 1) {
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ml.setIsID(true);
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ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
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if(ml.getItemBase().isVorg()) {
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ml.clearEnchantments();
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for (String enchant : ml.getItemBase().getCustomEnchants())
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ml.addPermanentEnchantment(enchant, 40);
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ml.setName(ml.getItemBase().getName());
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}
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mob.getCharItemManager().addItemToInventory(ml);
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dropCount = 1;
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//break; // Exit on first successful roll.
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}
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}
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}
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@@ -471,86 +453,4 @@ public enum LootManager {
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itemMan.addItemToInventory(playerWinnings);
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itemMan.updateInventory();
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}
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public static MobLoot tryForContract(int tableID, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, 99, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(190,321));// 1 in 425 mobs
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MobLoot outItem = null;
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null){
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return outItem;
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}
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return null;
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}
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public static MobLoot tryForStatRune(int tableID, Mob mob){
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GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, 96, 1.0f);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));//76.5% chance for stat rune or 1 in 750 mobs
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MobLoot outItem = null;
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null){
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return outItem;
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}
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return null;
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}
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public static MobLoot tryForGlass(Mob mob){
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int itemTableId = 126;
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if (_itemTables.containsKey(itemTableId) == false)
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return null;
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321));//30.9% chance to get glass or 1 in 4362 mobs
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MobLoot outItem = null;
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if (tableRow == null)
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return null;
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int itemUUID = tableRow.cacheID;
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if (itemUUID == 0)
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return null;
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null){
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return outItem;
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}
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return null;
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||||
}
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||||
}
|
||||
|
||||
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