diff --git a/src/engine/powers/effectmodifiers/HealthEffectModifier.java b/src/engine/powers/effectmodifiers/HealthEffectModifier.java
index efedabec..61e6652f 100644
--- a/src/engine/powers/effectmodifiers/HealthEffectModifier.java
+++ b/src/engine/powers/effectmodifiers/HealthEffectModifier.java
@@ -176,8 +176,8 @@ public class HealthEffectModifier extends AbstractEffectModifier {
             if (!ac.isAlive())
                 return;
 
-            if(source.getObjectType().equals(GameObjectType.PlayerCharacter)){
-                modAmount *= ((PlayerCharacter)source).ZergMultiplier;
+            if(awo.getObjectType().equals(GameObjectType.PlayerCharacter)){
+                modAmount *= ((PlayerCharacter)ac).ZergMultiplier;
             }
 
             int powerID = 0, effectID = 0;
diff --git a/src/engine/powers/effectmodifiers/ManaEffectModifier.java b/src/engine/powers/effectmodifiers/ManaEffectModifier.java
index 10686659..8167fc0f 100644
--- a/src/engine/powers/effectmodifiers/ManaEffectModifier.java
+++ b/src/engine/powers/effectmodifiers/ManaEffectModifier.java
@@ -157,8 +157,8 @@ public class ManaEffectModifier extends AbstractEffectModifier {
                             skipImmune = true;
                     }
                 }
-                if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
-                    modAmount *= ((PlayerCharacter)source).ZergMultiplier;
+                if(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
+                    modAmount *= ((PlayerCharacter)ac).ZergMultiplier;
                 }
                 PlayerBonuses bonus = ac.getBonuses();
                 if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
diff --git a/src/engine/powers/effectmodifiers/StaminaEffectModifier.java b/src/engine/powers/effectmodifiers/StaminaEffectModifier.java
index e7a89ce6..cd433e44 100644
--- a/src/engine/powers/effectmodifiers/StaminaEffectModifier.java
+++ b/src/engine/powers/effectmodifiers/StaminaEffectModifier.java
@@ -153,8 +153,8 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
                             skipImmune = true;
                     }
                 }
-                if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
-                    modAmount *= ((PlayerCharacter)source).ZergMultiplier;
+                if(awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
+                    modAmount *= ((PlayerCharacter)ac).ZergMultiplier;
                 }
                 PlayerBonuses bonus = ac.getBonuses();
                 if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {