forked from MagicBane/Server
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@@ -68,7 +68,7 @@ public enum LootManager {
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}
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public static void GenerateMobLoot(Mob mob) {
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mob.hasContractOrRune = false;
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//determine if mob is in hotzone
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boolean inHotzone = false;
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@@ -100,7 +100,6 @@ public enum LootManager {
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boolean hotzoneWasRan = false;
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float dropRate;
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mob.hasContractOrRune = true;
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//1 in 1,000 chance to drop glass
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if(ThreadLocalRandom.current().nextInt(1,1000) == 500){
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@@ -197,7 +196,6 @@ public enum LootManager {
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if(randomRune != 0) {
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itemUUID = randomRune;
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}
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Logger.error("itemUUID set to: " + itemUUID);
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} else if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.CONTRACT)){
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int randomContract = rollRandomItem(itemTableId);
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if(randomContract != 0) {
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@@ -494,7 +492,6 @@ public enum LootManager {
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public static int rollRandomItem(int itemTable){
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int returnedID = ItemTableEntry.getRandomItem(itemTable);
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Logger.error("Received ItemBase ID: " + returnedID);
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return returnedID;
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}
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}
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