forked from MagicBane/Server
ItemManager created
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@@ -3776,7 +3776,7 @@ public class PlayerCharacter extends AbstractCharacter {
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//set block if block found
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this.bonuses.setBool(ModType.Block, SourceType.None, false);
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if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
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if (off != null && off.template != null && ItemTemplate.isShield(off))
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if (off != null && off.template != null && ItemManager.isShield(off))
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this.bonuses.setBool(ModType.Block, SourceType.None, true);
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//set dodge if rogue
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