forked from MagicBane/Server
Refactor of item.name; simplification.
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@@ -278,11 +278,11 @@ public class ItemProductionMsg extends ClientNetMsg {
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writer.putInt(0);
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}
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writer.putString(toRoll.getCustomName());
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;
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writer.putString(toRoll.name);
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writer.putInt(GameObjectType.MobLoot.ordinal());
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writer.putInt(this.itemUUID);
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writer.putInt(0); //items left to produce?
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if (toRoll != null) {
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writer.putInt(toRoll.getTemplateID());
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writer.putInt(toRoll.getValue());
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