forked from MagicBane/Server
fixed mob damage defense and ATR
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@@ -656,13 +656,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
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if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
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Mob mob = (Mob) abstractCharacter;
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abstractCharacter.minDamageHandOne += (int) mob.mobBase.getDamageMin();
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abstractCharacter.minDamageHandTwo += (int) mob.mobBase.getDamageMin();
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abstractCharacter.maxDamageHandOne += (int) mob.mobBase.getDamageMax();
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abstractCharacter.maxDamageHandTwo += (int) mob.mobBase.getDamageMax();
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abstractCharacter.atrHandOne += mob.mobBase.getAttackRating();
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abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating();
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abstractCharacter.defenseRating += mob.mobBase.getDefenseRating();
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abstractCharacter.minDamageHandOne = (int) mob.mobBase.getDamageMin();
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abstractCharacter.minDamageHandTwo = (int) mob.mobBase.getDamageMin();
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abstractCharacter.maxDamageHandOne = (int) mob.mobBase.getDamageMax();
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abstractCharacter.maxDamageHandTwo = (int) mob.mobBase.getDamageMax();
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abstractCharacter.atrHandOne = mob.mobBase.getAttackRating();
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abstractCharacter.atrHandTwo = mob.mobBase.getAttackRating();
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abstractCharacter.defenseRating = mob.mobBase.getDefenseRating();
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}
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}
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