forked from MagicBane/Server
create PlayerManager static class
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@@ -14,6 +14,7 @@ import engine.Enum.DispatchChannel;
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import engine.Enum.ItemContainerType;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -163,7 +164,7 @@ public class Account extends AbstractGameObject {
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ArrayList<PlayerCharacter> playerList = DbManager.PlayerCharacterQueries.GET_CHARACTERS_FOR_ACCOUNT(this.getObjectUUID());
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for (PlayerCharacter player : playerList) {
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PlayerCharacter.initializePlayer(player);
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PlayerManager.initializePlayer(player);
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this.characterMap.putIfAbsent(player.getObjectUUID(), player);
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}
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