forked from MagicBane/Server
create PlayerManager static class
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@@ -12,6 +12,7 @@ package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.MovementManager;
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import engine.gameManager.PlayerManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -45,7 +46,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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PlayerCharacter pc = (PlayerCharacter) awo;
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if (pc.hasBoon())
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if (PlayerManager.hasBoon(pc))
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return;
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ClientConnection cc = pc.getClientConnection();
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