forked from MagicBane/Server
noob island progression changes
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@@ -75,6 +75,12 @@ public enum LootManager {
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}
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public static void GenerateMobLoot(Mob mob) {
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//no loot for safezones
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if(mob == null || mob.getSafeZone()){
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return;
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}
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//determine if mob is in hotzone
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boolean inHotzone = false;
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