diff --git a/src/engine/gameManager/ZoneManager.java b/src/engine/gameManager/ZoneManager.java
index 5d79ee2b..a4e4ebf1 100644
--- a/src/engine/gameManager/ZoneManager.java
+++ b/src/engine/gameManager/ZoneManager.java
@@ -181,7 +181,7 @@ public enum ZoneManager {
         }
 
         if (zone.guild_zone) {
-            addPlayerCityZone(zone);
+            ZoneManager.playerCityZones.add(zone);
             return;
         }
 
@@ -199,11 +199,6 @@ public enum ZoneManager {
         ZoneManager.npcCityZones.add(zone);
     }
 
-    public static final void addPlayerCityZone(final Zone zone) {
-        zone.guild_zone = true;
-        ZoneManager.playerCityZones.add(zone);
-    }
-
     public static final void generateAndSetRandomHotzone() {
 
         Zone hotZone;
diff --git a/src/engine/net/client/handlers/PlaceAssetMsgHandler.java b/src/engine/net/client/handlers/PlaceAssetMsgHandler.java
index 1f40da87..79f9eb10 100644
--- a/src/engine/net/client/handlers/PlaceAssetMsgHandler.java
+++ b/src/engine/net/client/handlers/PlaceAssetMsgHandler.java
@@ -780,33 +780,19 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
         playerNation = playerCharacter.getGuild();
         playerNation.setGuildState(GuildState.Sovereign);
 
-        // Link the zone with the city and then add
-        // to the appropriate hash tables and cache
-
-        zoneObject.guild_zone = true;
-
-        if (zoneObject.parent != null)
-            zoneObject.parent.addNode(zoneObject); //add as child to parent
-
-        ZoneManager.addPlayerCityZone(zoneObject);
-        serverZone.addNode(zoneObject);
-
-        zoneObject.global_height = ZoneManager.calculateGlobalZoneHeight(zoneObject);
-
-        //Link the tree of life with the new zone
+        // Update guild binds and tags
 
-        treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
-        treeObject.setParentZone(zoneObject);
-        MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
+        GuildManager.updateAllGuildBinds(playerNation, cityObject);
+        GuildManager.updateAllGuildTags(playerNation);
 
-        // Update guild binds and tags
         //load the new city on the clients
 
         CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents);
         DispatchMessage.dispatchMsgToAll(czm);
 
-        GuildManager.updateAllGuildBinds(playerNation, cityObject);
-        GuildManager.updateAllGuildTags(playerNation);
+        // Set maintenance date
+
+        MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
 
         // Send all the cities to the clients?
         // *** Refactor : figure out how to send like, one?