forked from MagicBane/Server
Refactored out duplicate power collection.
This commit is contained in:
@@ -22,6 +22,7 @@ import engine.net.client.msg.PerformActionMsg;
|
||||
import engine.net.client.msg.PowerProjectileMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.MobPowerEntry;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -321,7 +322,7 @@ public class MobAI {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mob.mobPowers.isEmpty())
|
||||
if (PowersManager.getPowersForMobile(mob).isEmpty())
|
||||
return false;
|
||||
|
||||
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
||||
@@ -346,8 +347,8 @@ public class MobAI {
|
||||
// and casts it on the current target (or itself). Validation
|
||||
// (including empty lists) is done previously within canCast();
|
||||
|
||||
ArrayList<Integer> powerTokens;
|
||||
ArrayList<Integer> purgeTokens;
|
||||
ArrayList<MobPowerEntry> powerEntries;
|
||||
ArrayList<MobPowerEntry> purgeEntries;
|
||||
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
|
||||
|
||||
if (mob.behaviourType.callsForHelp)
|
||||
@@ -355,36 +356,36 @@ public class MobAI {
|
||||
|
||||
// Generate a list of tokens from the mob powers for this mobile.
|
||||
|
||||
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
|
||||
purgeTokens = new ArrayList<>();
|
||||
powerEntries = new ArrayList<>(PowersManager.getPowersForMobile(mob));
|
||||
purgeEntries = new ArrayList<>();
|
||||
|
||||
// If player has this effect on them currently then remove
|
||||
// this token from our list.
|
||||
|
||||
for (int powerToken : powerTokens) {
|
||||
for (MobPowerEntry mobPowerEntry : powerEntries) {
|
||||
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(mobPowerEntry.token);
|
||||
|
||||
for (ActionsBase actionBase : powerBase.getActions()) {
|
||||
|
||||
String stackType = actionBase.stackType;
|
||||
|
||||
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
||||
purgeTokens.add(powerToken);
|
||||
purgeEntries.add(mobPowerEntry);
|
||||
}
|
||||
}
|
||||
|
||||
powerTokens.removeAll(purgeTokens);
|
||||
powerEntries.removeAll(purgeEntries);
|
||||
|
||||
// Sanity check
|
||||
|
||||
if (powerTokens.isEmpty())
|
||||
if (powerEntries.isEmpty())
|
||||
return false;
|
||||
|
||||
// Pick random spell from our list of powers
|
||||
|
||||
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
|
||||
int powerRank = mob.mobPowers.get(powerToken);
|
||||
int powerToken = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())).token;
|
||||
int powerRank = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())).rank;
|
||||
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||
|
||||
@@ -429,8 +430,8 @@ public class MobAI {
|
||||
// and casts it on the current target (or itself). Validation
|
||||
// (including empty lists) is done previously within canCast();
|
||||
|
||||
ArrayList<Integer> powerTokens;
|
||||
ArrayList<Integer> purgeTokens;
|
||||
ArrayList<MobPowerEntry> powerEntries;
|
||||
ArrayList<MobPowerEntry> purgeEntries;
|
||||
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
|
||||
|
||||
if (mob.behaviourType.callsForHelp)
|
||||
@@ -438,30 +439,36 @@ public class MobAI {
|
||||
|
||||
// Generate a list of tokens from the mob powers for this mobile.
|
||||
|
||||
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
|
||||
purgeTokens = new ArrayList<>();
|
||||
powerEntries = PowersManager.getPowersForMobile(mob);
|
||||
purgeEntries = new ArrayList<>();
|
||||
|
||||
// If player has this effect on them currently then remove
|
||||
// this token from our list.
|
||||
|
||||
for (int powerToken : powerTokens) {
|
||||
powerEntries = new ArrayList<>(PowersManager.getPowersForMobile(mob));
|
||||
purgeEntries = new ArrayList<>();
|
||||
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
|
||||
// If player has this effect on them currently then remove
|
||||
// this token from our list.
|
||||
|
||||
for (MobPowerEntry mobPowerEntry : powerEntries) {
|
||||
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(mobPowerEntry.token);
|
||||
|
||||
for (ActionsBase actionBase : powerBase.getActions()) {
|
||||
|
||||
String stackType = actionBase.stackType;
|
||||
|
||||
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
||||
purgeTokens.add(powerToken);
|
||||
purgeEntries.add(mobPowerEntry);
|
||||
}
|
||||
}
|
||||
|
||||
powerTokens.removeAll(purgeTokens);
|
||||
powerEntries.removeAll(purgeEntries);
|
||||
|
||||
// Sanity check
|
||||
|
||||
if (powerTokens.isEmpty())
|
||||
if (powerEntries.isEmpty())
|
||||
return false;
|
||||
|
||||
int powerToken = 0;
|
||||
@@ -470,11 +477,11 @@ public class MobAI {
|
||||
if (nukeRoll < 55) {
|
||||
|
||||
//use direct damage spell
|
||||
powerToken = powerTokens.get(powerTokens.size() - 1);
|
||||
powerToken = powerEntries.get(powerEntries.size() - 1).token;
|
||||
|
||||
} else {
|
||||
//use random spell
|
||||
powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
|
||||
powerToken = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size())).token;
|
||||
}
|
||||
|
||||
int powerRank = 1;
|
||||
|
||||
Reference in New Issue
Block a user