forked from MagicBane/Server
player update optimized
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@@ -1204,7 +1204,6 @@ public class MobAI {
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try {
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//check for players that can be aggroed if mob is agressive and has no target
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Enum.GameObjectType targetType = mob.getCombatTarget().getObjectType();
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false && !mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob))
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mob.setCombatTarget(null);
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