From 5d4192bbcfe0ee99a2c5ccbcf118bdf97abfaa12 Mon Sep 17 00:00:00 2001
From: FatBoy-DOTC <justin.chucksinsulating@gmail.com>
Date: Mon, 16 Oct 2023 19:56:08 -0500
Subject: [PATCH] add offset for runegate teleport regions

---
 src/engine/objects/Portal.java | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/engine/objects/Portal.java b/src/engine/objects/Portal.java
index f285f45a..2601dc5a 100644
--- a/src/engine/objects/Portal.java
+++ b/src/engine/objects/Portal.java
@@ -3,6 +3,7 @@ package engine.objects;
 import engine.Enum;
 import engine.Enum.PortalType;
 import engine.InterestManagement.WorldGrid;
+import engine.gameManager.BuildingManager;
 import engine.gameManager.ConfigManager;
 import engine.job.JobScheduler;
 import engine.jobs.CloseGateJob;
@@ -104,7 +105,7 @@ public class Portal {
         if (player.getTimeStamp("lastMoveGate") < this.lastActive)
             return;
 
-        player.teleport(targetGate.getLoc());
+        player.teleport(targetGate.getLoc().add(0,6,0));//offset height of runegate
         player.setSafeMode();
 
     }