diff --git a/src/engine/mobileAI/MobAI.java b/src/engine/mobileAI/MobAI.java
index 6ce174c8..f74e883a 100644
--- a/src/engine/mobileAI/MobAI.java
+++ b/src/engine/mobileAI/MobAI.java
@@ -439,7 +439,7 @@ public class MobAI {
                 msg.setUnknown04(2);
 
                 PowersManager.finishUseMobPower(msg, mob, 0, 0);
-                long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
+                long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
 
                 mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
                 return true;
@@ -575,7 +575,7 @@ public class MobAI {
             //no players loaded, no need to proceed
 
             if (mob.playerAgroMap.isEmpty()) {
-                if(mob.getCombatTarget() != null)
+                if (mob.getCombatTarget() != null)
                     mob.setCombatTarget(null);
                 return;
             }
@@ -722,16 +722,16 @@ public class MobAI {
                 case Pet1:
 
 
-                    if ((PlayerCharacter) mob.guardCaptain == null)
+                    if (mob.guardCaptain == null)
                         return;
 
 
-                    if (!mob.playerAgroMap.containsKey(((PlayerCharacter) mob.guardCaptain).getObjectUUID())) {
+                    if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
 
                         //mob no longer has its owner loaded, translocate pet to owner
 
 
-                        MovementManager.translocate(mob, ((PlayerCharacter) mob.guardCaptain).getLoc(), null);
+                        MovementManager.translocate(mob, mob.guardCaptain.getLoc(), null);
                         return;
                     }
                     if (mob.getCombatTarget() == null) {
@@ -739,11 +739,11 @@ public class MobAI {
                         //move back to owner
 
 
-                        if (CombatUtilities.inRange2D(mob, (PlayerCharacter) mob.guardCaptain, 6))
+                        if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
                             return;
 
 
-                        mob.destination = ((PlayerCharacter) mob.guardCaptain).getLoc();
+                        mob.destination = mob.guardCaptain.getLoc();
                         MovementUtilities.moveToLocation(mob, mob.destination, 5);
                     } else
                         chaseTarget(mob);
@@ -893,7 +893,7 @@ public class MobAI {
                 mob.setCombatTarget(null);
 
                 for (Integer playerEntry : mob.playerAgroMap.keySet())
-                    mob.playerAgroMap.put(playerEntry,0f);
+                    mob.playerAgroMap.put(playerEntry, 0f);
             }
         } catch (Exception e) {
             Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
@@ -907,7 +907,7 @@ public class MobAI {
             float rangeSquared = mob.getRange() * mob.getRange();
             float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
 
-            if(mob.isMoving() == true && distanceSquared < rangeSquared - 50) {
+            if (mob.isMoving() == true && distanceSquared < rangeSquared - 50) {
                 mob.destination = mob.getLoc();
                 MovementUtilities.moveToLocation(mob, mob.destination, 0);
             } else if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
@@ -1135,7 +1135,7 @@ public class MobAI {
             // Defer to captain if possible for current target
 
             if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
-                    mob.combatTarget == null && mob.guardCaptain.isAlive()
+                    mob.guardCaptain.isAlive()
                     && mob.guardCaptain.combatTarget != null) {
                 mob.setCombatTarget(mob.guardCaptain.combatTarget);
                 return;