forked from MagicBane/Server
Start mobequip refactor
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@@ -15,10 +15,7 @@ import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.client.Protocol;
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import engine.objects.AbstractWorldObject;
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import engine.objects.CharacterItemManager;
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import engine.objects.Item;
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import engine.objects.PlayerCharacter;
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import engine.objects.*;
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/**
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* Update gold in inventory and/or bank
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@@ -76,7 +73,7 @@ public class UpdateGoldMsg extends ClientNetMsg {
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public void configure() {
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if (this.looter != null && this.looter.getObjectType() == GameObjectType.PlayerCharacter) {
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itemManager = ((PlayerCharacter) looter).getCharItemManager();
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itemManager = ((PlayerCharacter) looter).charItemManager;
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goldInventory = itemManager.getGoldInventory();
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this.tradeGold = itemManager.getGoldTrading();
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goldBank = itemManager.getGoldBank();
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