forked from MagicBane/Server
player guard logic
This commit is contained in:
@@ -1,9 +1,281 @@
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package engine.mobileAI.MobHandlers;
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import engine.objects.Mob;
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import engine.gameManager.PowersManager;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.client.msg.PerformActionMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import java.util.ArrayList;
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import java.util.concurrent.ThreadLocalRandom;
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public class PlayerGuardHandler {
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public static void run(Mob guard){
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public static void run(Mob guard) {
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try {
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if (guard.combatTarget != null) {
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checkToDropGuardAggro(guard);
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}
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if (guard.combatTarget == null)
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CheckForPlayerGuardAggro(guard);
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CheckGuardMovement(guard);
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if (guard.combatTarget != null && CombatUtilities.inRangeToAttack(guard, guard.combatTarget))
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CheckToAttack(guard);
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} catch (Exception ignored) {
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}
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}
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public static void checkToDropGuardAggro(Mob guard){
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if(guard.combatTarget.loc.distanceSquared(guard.loc) > (128f * 128f))
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guard.setCombatTarget(null);
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}
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public static void CheckForPlayerGuardAggro(Mob guard){
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PlayerCharacter tar = null;
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for(int id : guard.playerAgroMap.keySet()){
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PlayerCharacter target = PlayerCharacter.getFromCache(id);
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if(target.loc.distanceSquared(guard.loc) > guard.getAggroRange() * guard.getAggroRange())
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continue;
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if(tar == null || guard.loc.distanceSquared(tar.loc) < guard.loc.distanceSquared(target.loc))
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if(MobCanAggro(guard,target))
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tar = target;
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}
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if(tar != null)
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guard.setCombatTarget(tar);
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}
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public static Boolean MobCanAggro(Mob mob, PlayerCharacter loadedPlayer){
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if (loadedPlayer == null)
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return false;
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//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
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if (!loadedPlayer.isAlive())
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return false;
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//Can't see target, skip aggro.
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if (!mob.canSee(loadedPlayer))
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return false;
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if(mob.guardedCity != null && mob.guardedCity.cityOutlaws.contains(loadedPlayer.getObjectUUID()))
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return true;
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if(loadedPlayer.guild.getNation().equals(mob.guardedCity.getGuild().getNation()))
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return false;
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if(mob.guardedCity.isOpen())
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return false;
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return true;
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}
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public static boolean GuardCast(Mob mob) {
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try {
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// Method picks a random spell from a mobile's list of powers
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// and casts it on the current target (or itself). Validation
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// (including empty lists) is done previously within canCast();
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ArrayList<Integer> powerTokens;
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ArrayList<Integer> purgeTokens;
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AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
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// Generate a list of tokens from the mob powers for this mobile.
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powerTokens = new ArrayList<>(mob.mobPowers.keySet());
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purgeTokens = new ArrayList<>();
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// If player has this effect on them currently then remove
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// this token from our list.
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for (int powerToken : powerTokens) {
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PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
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for (ActionsBase actionBase : powerBase.getActions()) {
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String stackType = actionBase.stackType;
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if (target.getEffects() != null && target.getEffects().containsKey(stackType))
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purgeTokens.add(powerToken);
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}
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}
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powerTokens.removeAll(purgeTokens);
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// Sanity check
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if (powerTokens.isEmpty())
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return false;
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int powerToken = 0;
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int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
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if (nukeRoll < 55) {
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//use direct damage spell
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powerToken = powerTokens.get(powerTokens.size() - 1);
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} else {
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//use random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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}
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int powerRank = 1;
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switch(mob.getRank()){
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case 1:
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powerRank = 10;
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break;
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case 2:
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powerRank = 15;
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break;
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case 3:
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powerRank = 20;
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break;
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case 4:
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powerRank = 25;
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break;
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case 5:
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powerRank = 30;
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break;
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case 6:
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powerRank = 35;
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break;
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case 7:
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powerRank = 40;
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break;
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}
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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//check for hit-roll
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if (mobPower.requiresHitRoll)
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if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
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return false;
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// Cast the spell
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
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PerformActionMsg msg;
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if (!mobPower.isHarmful() || mobPower.targetSelf) {
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if (mobPower.category.equals("DISPEL")) {
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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} else {
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PowersManager.useMobPower(mob, mob, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
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}
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} else {
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PowersManager.useMobPower(mob, target, mobPower, powerRank);
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msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
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}
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msg.setUnknown04(2);
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PowersManager.finishUseMobPower(msg, mob, 0, 0);
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return true;
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}
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} catch (Exception e) {
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////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
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}
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return false;
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}
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public static void CheckToAttack(Mob mob){
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try {
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if(mob.getLastAttackTime() > System.currentTimeMillis())
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return;
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PlayerCharacter target = (PlayerCharacter) mob.combatTarget;
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if (!mob.canSee(target)) {
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mob.setCombatTarget(null);
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return;
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}
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if (mob.isMoving() && mob.getRange() > 20)
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return;
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if(target.combatStats == null)
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target.combatStats = new PlayerCombatStats(target);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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if (target.getPet() != null)
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if (target.getPet().getCombatTarget() == null && target.getPet().assist)
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target.getPet().setCombatTarget(mob);
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} catch (Exception e) {
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////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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}
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}
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public static void CheckGuardMovement(Mob mob){
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if (mob.getCombatTarget() == null) {
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if (!mob.isMoving())
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Patrol(mob);
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else {
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mob.stopPatrolTime = System.currentTimeMillis();
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}
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} else {
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MovementUtilities.moveToLocation(mob, mob.combatTarget.loc, mob.getRange());
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}
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}
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private static void Patrol(Mob mob) {
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try {
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if(mob.isMoving())
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return;
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//make sure mob is out of combat stance
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int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
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//early exit while waiting to patrol again
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if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
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return;
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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MovementUtilities.aiMove(mob, mob.destination, true);
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} catch (Exception e) {
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////(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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}
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}
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}
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