|  |  |  | @ -68,6 +68,8 @@ public class HotzoneManager {@@ -68,6 +68,8 @@ public class HotzoneManager { | 
			
		
	
		
			
				
					|  |  |  |  |         created.teleport(created.bindLoc); | 
			
		
	
		
			
				
					|  |  |  |  |         created.BehaviourType = Enum.MobBehaviourType.Aggro; | 
			
		
	
		
			
				
					|  |  |  |  |         hotzoneMob = created; | 
			
		
	
		
			
				
					|  |  |  |  |         created.setHealth(100000); | 
			
		
	
		
			
				
					|  |  |  |  |         created.setResists(new Resists("Dropper")); | 
			
		
	
		
			
				
					|  |  |  |  |         GenerateHotzoneEpicLoot(created); | 
			
		
	
		
			
				
					|  |  |  |  |         ZoneManager.hotZone = newHotzone; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -181,6 +183,14 @@ public class HotzoneManager {@@ -181,6 +183,14 @@ public class HotzoneManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public static void ClearHotzone(){ | 
			
		
	
		
			
				
					|  |  |  |  |         ZoneManager.hotZone = null; | 
			
		
	
		
			
				
					|  |  |  |  |         HotzoneManager.playersPresent.clear(); | 
			
		
	
		
			
				
					|  |  |  |  |         if(hotzoneMob != null){ | 
			
		
	
		
			
				
					|  |  |  |  |             hotzoneMob.killCharacter("Hotzone Over"); | 
			
		
	
		
			
				
					|  |  |  |  |             hotzoneMob.despawn(); | 
			
		
	
		
			
				
					|  |  |  |  |             hotzoneMob.spawnTime = 1000000000; | 
			
		
	
		
			
				
					|  |  |  |  |             DbManager.MobQueries.DELETE_MOB( hotzoneMob); | 
			
		
	
		
			
				
					|  |  |  |  |             hotzoneMob = null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) { | 
			
		
	
		
			
				
					|  |  |  |  |             HotzoneChangeMsg hcm = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), 0); | 
			
		
	
		
			
				
					|  |  |  |  |             Dispatch dispatch = Dispatch.borrow(player, hcm); | 
			
		
	
	
		
			
				
					|  |  |  | @ -201,6 +211,20 @@ public class HotzoneManager {@@ -201,6 +211,20 @@ public class HotzoneManager { | 
			
		
	
		
			
				
					|  |  |  |  |         lastPulseTime = System.currentTimeMillis(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         HashSet<AbstractWorldObject> inRange = WorldGrid.getObjectsInRangePartial(ZoneManager.hotZone.getLoc(),ZoneManager.hotZone.getBounds().getHalfExtents().x * 2, MBServerStatics.MASK_PLAYER); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //clear out old players who aren't here anymore
 | 
			
		
	
		
			
				
					|  |  |  |  |         for(Guild nation : HotzoneManager.playersPresent.keySet()){ | 
			
		
	
		
			
				
					|  |  |  |  |             for(PlayerCharacter pc : HotzoneManager.playersPresent.get(nation)){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if (!inRange.contains(pc)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     HotzoneManager.playersPresent.get(nation).remove(pc); | 
			
		
	
		
			
				
					|  |  |  |  |                     if(HotzoneManager.playersPresent.get(nation).size() < 1){ | 
			
		
	
		
			
				
					|  |  |  |  |                         HotzoneManager.playersPresent.remove(nation); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         //check status of current players/nation in vicinity
 | 
			
		
	
		
			
				
					|  |  |  |  |         for(AbstractWorldObject awo : inRange){ | 
			
		
	
		
			
				
					|  |  |  |  |             PlayerCharacter pc = (PlayerCharacter)awo; | 
			
		
	
		
			
				
					|  |  |  |  |             Guild nation = pc.guild.getNation(); | 
			
		
	
	
		
			
				
					|  |  |  | 
 |