forked from MagicBane/Server
MB Dev Notes added to critical classes.
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@@ -17,29 +17,31 @@ import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.atomic.LongAdder;
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import java.util.regex.Pattern;
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/**
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* Thread blocks until MagicBane dispatch messages are
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* enqueued then processes them in FIFO order. The collection
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* is thread safe.
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* <p>
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* Any large messages not time sensitive such as load object
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* sent to more than a single individual should be spawned
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* individually on a DispatchMessageThread.
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*/
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// MB Dev Notes:
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// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
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// All incoming Protocol messages from the player are managed by the Protocol.class.
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//
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// A DispatchMessage is configured then wrapped in a Dispatch for a distribution list.
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// A Dispatch can be submitted to the Dispatcher from any thread.
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//
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// Dispatches are interleaved between channels. This is to ensure
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// a combat or movement message is not delayed by spam clicking a
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// larger message. Choose your channel wisely.
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public class MessageDispatcher implements Runnable {
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// Instance variables
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@SuppressWarnings("unchecked") // Cannot have arrays of generics in java.
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private static final ConcurrentLinkedQueue<Dispatch>[] _messageQueue = new ConcurrentLinkedQueue[DispatchChannel.values().length];
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private static final LinkedBlockingQueue<Boolean> _blockingQueue = new LinkedBlockingQueue<>();
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// Class variables
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public static volatile long[] messageCount = new long[DispatchChannel.values().length];
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public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length];
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// Performance metrics
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public static volatile long[] maxRecipients = new long[DispatchChannel.values().length];
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public static LongAdder itemPoolSize = new LongAdder();
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private final Pattern filterPattern; // Unused, but just in case
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@@ -61,39 +63,6 @@ public class MessageDispatcher implements Runnable {
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}
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public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) {
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// Don't queue up empty dispatches!
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if (messageDispatch.player == null)
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return;
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_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch);
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_blockingQueue.add(true);
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// Update performance metrics
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messageCount[dispatchChannel.getChannelID()]++;
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}
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public static String getNetstatString() {
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String outString = null;
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String newLine = System.getProperty("line.separator");
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outString = "[LUA_NETSTA()]" + newLine;
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outString += "poolSize: " + itemPoolSize.longValue() + '\n';
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
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outString += "Channel: " + dispatchChannel.name() + '\n';
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outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
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outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
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outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
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}
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return outString;
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}
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@Override
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public void run() {
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@@ -112,12 +81,10 @@ public class MessageDispatcher implements Runnable {
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DispatchMessage.serializeDispatch(this.messageDispatch);
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shouldBlock = false;
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}
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}
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if (shouldBlock == true)
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shouldBlock = _blockingQueue.take();
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} catch (Exception e) {
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Logger.error(e);
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}
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@@ -125,6 +92,38 @@ public class MessageDispatcher implements Runnable {
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}
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}
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public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) {
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// Don't queue up empty dispatches!
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if (messageDispatch.player == null)
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return;
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_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch);
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_blockingQueue.add(true);
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// Update performance metrics
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messageCount[dispatchChannel.getChannelID()]++;
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}
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public static String getNetstatString() {
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String outString;
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String newLine = System.getProperty("line.separator");
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outString = "[LUA_NETSTA()]" + newLine;
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outString += "poolSize: " + itemPoolSize.longValue() + '\n';
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
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outString += "Channel: " + dispatchChannel.name() + '\n';
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outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
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outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
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outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
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}
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return outString;
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}
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// For Debugging:
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//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players");
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}
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@@ -1,8 +1,12 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net;
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/* This class defines Magicbane's application network protocol.
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--> Name / Opcode / Message / Handler
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*/
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import engine.net.client.handlers.*;
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import engine.net.client.msg.*;
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@@ -16,6 +20,13 @@ import org.pmw.tinylog.Logger;
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import java.lang.reflect.Constructor;
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import java.util.HashMap;
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// MB Dev Notes:
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// This class defines the application network protocol used by SB.
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// --> Name / Opcode / Message / Handler
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//
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// All incoming Protocol messages from the player are managed by the Protocol.class.
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// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
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public enum Protocol {
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NONE(0x0, null, null),
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@@ -286,9 +297,7 @@ public enum Protocol {
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public static boolean handleClientMsg(ClientNetMsg msg) {
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// Main message handler for Magicbane. All messages
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// incoming from the client are executed here for
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// both the login and world servers.
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// Process incoming Protocol message from client.
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if (msg == null)
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return false;
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