forked from MagicBane/Server
mele sync update
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@@ -5147,28 +5147,27 @@ public class PlayerCharacter extends AbstractCharacter {
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if(!newSystem)
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return;
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try {
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if (this.updateLock.writeLock().tryLock()) {
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this.updateMovementState();
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this.updateLocation();
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try {
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if (this.isAlive() && this.isActive && this.enteredWorld) {
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if (!this.isAlive())
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return;
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if (this.combatStats == null) {
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this.updateLocation();
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this.updateMovementState();
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this.doRegen();
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if (this.combatStats == null) {
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this.combatStats = new PlayerCombatStats(this);
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} else {
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try {
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this.combatStats.update();
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}catch(Exception ignored){
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try {
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this.combatStats.update();
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} catch (Exception ignored) {
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}
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}
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this.doRegen();
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}
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if (this.getStamina() < 10) {
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