forked from MagicBane/Server
invis mob solution
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@@ -9,6 +9,7 @@
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package engine.mobileAI;
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import engine.Enum;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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@@ -161,6 +162,12 @@ public class MobAI {
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
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target.getPet().setCombatTarget(mob);
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try{
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InterestManager.forceLoad(mob);
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}catch(Exception e){
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}
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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}
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@@ -1221,6 +1228,7 @@ public class MobAI {
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if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
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CheckForAttack(mob);
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
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}
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