forked from MagicBane/Server
invis mob solution
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@@ -43,14 +43,13 @@ public class MobRespawnThread implements Runnable {
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if (zones != null) {
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for (Zone zone : zones) {
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synchronized (zone) { // Optional: Synchronize on zone
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if (!zone.respawnQue.isEmpty() &&
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zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
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if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
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Mob respawner = zone.respawnQue.iterator().next();
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Mob respawner = Zone.respawnQue.iterator().next();
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if (respawner != null) {
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respawner.respawn();
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zone.respawnQue.remove(respawner);
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zone.lastRespawn = System.currentTimeMillis();
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Zone.respawnQue.remove(respawner);
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Zone.lastRespawn = System.currentTimeMillis();
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Thread.sleep(100);
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}
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}
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