forked from MagicBane/Server
fortitude fix
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@@ -102,7 +102,7 @@ public class CombatUtilities {
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return;
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
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//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
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trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
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}else if (target.getObjectType() == GameObjectType.Building)
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trueDamage = ((Building) target).modifyHealth(-damage, agent);
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