forked from MagicBane/Server
Mobile implements Delayed interface
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@@ -364,14 +364,14 @@ public class ManageNPCMsg extends ClientNetMsg {
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writer.putInt(1);
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long curTime = System.currentTimeMillis() / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
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long timeLife = upgradeTime - curTime;
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if (upgradeTime * 1000 > System.currentTimeMillis()) {
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if (mob.guardCaptain.isAlive()) {
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writer.put((byte) 0);//shows respawning timer
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnDelay);
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writer.putInt(mob.spawnDelay);
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writer.putInt((int) timeLife); //time remaining for mob that is dead
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writer.putInt(0);
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writer.put((byte) 0);
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@@ -688,14 +688,14 @@ public class ManageNPCMsg extends ClientNetMsg {
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writer.putInt(1);
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long curTime = System.currentTimeMillis() / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnTime * 1000)) / 1000;
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long upgradeTime = (mob.deathTime + (mob.spawnDelay * 1000)) / 1000;
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long timeLife = upgradeTime - curTime;
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if (upgradeTime * 1000 > System.currentTimeMillis()) {
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if (mob.guardCaptain.isAlive()) {
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writer.put((byte) 0);//shows respawning timer
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnTime);
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writer.putInt(mob.spawnDelay);
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writer.putInt(mob.spawnDelay);
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writer.putInt((int) timeLife); //time remaining for mob that is dead
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writer.putInt(0);
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writer.put((byte) 0);
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