forked from MagicBane/Server
split system mob AI
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@@ -3,6 +3,7 @@ package engine.mobileAI.Threads;
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import engine.gameManager.ConfigManager;
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import engine.mobileAI.MobAI;
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import engine.gameManager.ZoneManager;
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import engine.mobileAI.MobBehaviours.StaticBehaviours;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.server.MBServerStatics;
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@@ -33,7 +34,8 @@ public class MobAIThread implements Runnable{
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for (Mob mob : zone.zoneMobSet) {
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try {
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if (mob != null) {
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MobAI.DetermineAction(mob);
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//MobAI.DetermineAction(mob);
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StaticBehaviours.runBehaviour(mob);
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}
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} catch (Exception e) {
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Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
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