split system mob AI

This commit is contained in:
2025-02-23 20:44:56 -06:00
parent 240198eec6
commit 93d80c0005
6 changed files with 1547 additions and 1 deletions
+3 -1
View File
@@ -3,6 +3,7 @@ package engine.mobileAI.Threads;
import engine.gameManager.ConfigManager;
import engine.mobileAI.MobAI;
import engine.gameManager.ZoneManager;
import engine.mobileAI.MobBehaviours.StaticBehaviours;
import engine.objects.Mob;
import engine.objects.Zone;
import engine.server.MBServerStatics;
@@ -33,7 +34,8 @@ public class MobAIThread implements Runnable{
for (Mob mob : zone.zoneMobSet) {
try {
if (mob != null) {
MobAI.DetermineAction(mob);
//MobAI.DetermineAction(mob);
StaticBehaviours.runBehaviour(mob);
}
} catch (Exception e) {
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);