forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -10,11 +10,11 @@ package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.GroupManager;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.*;
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import engine.objects.*;
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@@ -125,11 +125,11 @@ public class LootMsgHandler extends AbstractClientMsgHandler {
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for (Item equip : mobTarget.charItemManager.equipped.values()) {
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TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot);
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DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchManager.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
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Dispatch dispatch = Dispatch.borrow(player, lootMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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break;
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}
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}
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@@ -172,17 +172,17 @@ public class LootMsgHandler extends AbstractClientMsgHandler {
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updateTargetGold = new UpdateGoldMsg(corpse);
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updateTargetGold.configure();
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DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchManager.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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Dispatch dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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// respond back loot message. Try sending to everyone.
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} else
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DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
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DispatchManager.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
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//TODO send group loot message if player is grouped and visible
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@@ -215,12 +215,12 @@ public class LootMsgHandler extends AbstractClientMsgHandler {
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updateTargetGold = new UpdateGoldMsg(corpse);
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updateTargetGold.configure();
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DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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DispatchManager.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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Dispatch dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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// respond back loot message. Try sending to everyone.
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@@ -231,10 +231,10 @@ public class LootMsgHandler extends AbstractClientMsgHandler {
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msg.setSourceID2(0);
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Dispatch dispatch = Dispatch.borrow(player, msg);
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//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
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DispatchManager.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
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LootMsg newItemMsg = new LootMsg(mbEnums.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet);
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dispatch = Dispatch.borrow(player, newItemMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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//player.getCharItemManager().updateInventory();
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}
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