forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -2,11 +2,11 @@ package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.PlaceAssetMsg;
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@@ -58,7 +58,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
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return true;
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if (building.setReserve(msg.getUnknown01(), player)) {
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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return true;
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@@ -94,7 +94,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
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UpdateGoldMsg ugm = new UpdateGoldMsg(player);
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ugm.configure();
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dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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// Refresh the player's inventory if it's currently open
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@@ -103,7 +103,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
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msg.setAmount(building.getStrongboxValue());
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dispatch = Dispatch.borrow(player, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} catch (Exception e) {
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PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
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