forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -9,9 +9,9 @@
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums.DispatchChannel;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.UpdateStateMsg;
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@@ -41,7 +41,7 @@ public class UpdateStateMsgHandler extends AbstractClientMsgHandler {
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else
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player.setWalkMode(true);
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DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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return true;
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}
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