forked from MagicBane/Server
DispatchManager is now an official manager singleton.
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@@ -10,6 +10,7 @@
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package engine.net.client.msg;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.mbEnums;
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import engine.net.*;
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import engine.net.client.ClientConnection;
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@@ -307,13 +308,13 @@ public class ApplyRuneMsg extends ClientNetMsg {
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if (cost > 0) {
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ModifyStatMsg msm = new ModifyStatMsg((0 - cost), 0, 3);
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dispatch = Dispatch.borrow(playerCharacter, msm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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//send apply rune message to client
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ApplyRuneMsg arm = new ApplyRuneMsg(playerCharacter.getObjectType().ordinal(), playerCharacter.getObjectUUID(), runeID, cr.getObjectType().ordinal(), cr.getObjectUUID(), false);
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dispatch = Dispatch.borrow(playerCharacter, arm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//alert them of success
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