DispatchManager is now an official manager singleton.

This commit is contained in:
2024-05-12 13:14:42 -04:00
parent ff17cacda7
commit 96ba17f67a
160 changed files with 642 additions and 718 deletions
+2 -2
View File
@@ -11,6 +11,7 @@ package engine.objects;
import engine.InterestManagement.Terrain;
import engine.InterestManagement.WorldGrid;
import engine.gameManager.DispatchManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.job.JobScheduler;
@@ -24,7 +25,6 @@ import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.GridObjectType;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.UpdateEffectsMsg;
import engine.powers.EffectsBase;
@@ -431,7 +431,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
public void sendAllEffects(ClientConnection cc) {
UpdateEffectsMsg msg = new UpdateEffectsMsg(this);
Dispatch dispatch = Dispatch.borrow((PlayerCharacter) this, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
}
public void applyAllBonuses() {