From 97d71ec36169a48ff757a81dddbdc4d58c7a13ad Mon Sep 17 00:00:00 2001
From: FatBoy-DOTC <justin.chucksinsulating@gmail.com>
Date: Mon, 11 Sep 2023 01:36:45 -0500
Subject: [PATCH] move to point handler revert

---
 .../client/handlers/MoveToPointHandler.java   | 28 ++-----------------
 1 file changed, 2 insertions(+), 26 deletions(-)

diff --git a/src/engine/net/client/handlers/MoveToPointHandler.java b/src/engine/net/client/handlers/MoveToPointHandler.java
index 3a96dc34..c6d99f63 100644
--- a/src/engine/net/client/handlers/MoveToPointHandler.java
+++ b/src/engine/net/client/handlers/MoveToPointHandler.java
@@ -28,33 +28,9 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
     protected boolean _handleNetMsg(ClientNetMsg baseMsg,
                                     ClientConnection origin) throws MsgSendException {
         MoveToPointMsg msg = (MoveToPointMsg) baseMsg;
-
-        PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null;
-        if (pc == null)
-            return false;
-        if (msg.getInitiatedFromAttack() == 1) {
-            //move message was initiated by an attack message
-            Enum.GameObjectType combatTargetType = pc.combatTarget.getObjectType();
-            if (combatTargetType.equals(Enum.GameObjectType.NPC)) {
-                msg.clearTarget();
-                pc.setCombatTarget(null);
-                origin.sendMsg(msg);
-            } else if (combatTargetType.equals(Enum.GameObjectType.Building)) {
-                Building targetBuilding = BuildingManager.getBuilding(pc.combatTarget.getObjectUUID());
-                if (targetBuilding != null) {
-                    if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) {
-                        msg.clearTarget();
-                        pc.setCombatTarget(null);
-                        origin.sendMsg(msg);
-                    }
-                }
-            }
-            msg.setEndCoord(pc.loc);
-            origin.sendMsg(msg);
+        PlayerCharacter pc = origin.getPlayerCharacter();
+        if(pc == null)
             return true;
-        }
-
-
 
         MovementManager.movement(msg, pc);
         return true;