forked from MagicBane/Server
Zerg multiplier reduction method
This commit is contained in:
@@ -811,8 +811,8 @@ public enum CombatManager {
|
||||
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
damage *= ((PlayerCharacter)ac).ZergMultiplier;
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)target);
|
||||
}
|
||||
float d = 0f;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user