forked from MagicBane/Server
mob AI aggro
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@@ -109,7 +109,6 @@ public class MobAI {
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if(target.getPet() != null && target.getPet().isAlive()){
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mob.setCombatTarget(target.getPet());
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return;
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}
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if (mob.BehaviourType.callsForHelp)
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@@ -738,6 +737,10 @@ public class MobAI {
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try {
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//do not switch target if you already have one, dropping out of range is handled elsewhere
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if(aiAgent.combatTarget != null)
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return;
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive())
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@@ -1201,8 +1204,8 @@ public class MobAI {
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try {
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//check for players that can be aggroed if mob is agressive and has no target
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
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Enum.GameObjectType targetType = mob.getCombatTarget().getObjectType();
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false && !mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob))
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mob.setCombatTarget(null);
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//if (mob.BehaviourType.isAgressive) {
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