forked from MagicBane/Server
Project cleanup pre merge.
This commit is contained in:
@@ -7,7 +7,6 @@
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.Enum.GameObjectType;
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@@ -21,182 +20,178 @@ import java.util.ArrayList;
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public class OrderNPCMsg extends ClientNetMsg {
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// 2 = manage this asset. 20 = manage entire city
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private int objectType;
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private int npcUUID;
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private int buildingUUID;
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private int unknown02;
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private ArrayList<Vector3fImmutable> patrolPoints;
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private ArrayList<Vector3fImmutable> sentryPoints;
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private int patrolSize;
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private int sentrySize;
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// 2 = manage this asset. 20 = manage entire city
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private int objectType;
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private int npcUUID;
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private int buildingUUID;
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private int unknown02;
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private ArrayList<Vector3fImmutable> patrolPoints;
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private ArrayList<Vector3fImmutable> sentryPoints;
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private int patrolSize;
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private int sentrySize;
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private int actionType;
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private float buySellPercent;
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private int actionType;
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private float buySellPercent;
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/**
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* This is the general purpose constructor
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*/
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public OrderNPCMsg() {
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super(Protocol.ORDERNPC);
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this.actionType = 0;
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this.unknown02 = 0;
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this.npcUUID = 0;
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this.buildingUUID = 0;
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/**
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* This is the general purpose constructor
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*/
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public OrderNPCMsg() {
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super(Protocol.ORDERNPC);
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this.actionType = 0;
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this.unknown02 = 0;
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this.npcUUID = 0;
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this.buildingUUID = 0;
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}
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public OrderNPCMsg(AbstractConnection origin, ByteBufferReader reader)
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{
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super(Protocol.ORDERNPC, origin, reader);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public OrderNPCMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.ORDERNPC, origin, reader);
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}
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/**
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* Deserializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader)
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{
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actionType = reader.getInt();
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if (this.actionType == 28){
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this.handleCityCommand(reader);
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return;
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}
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unknown02 = reader.getInt();
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this.objectType = reader.getInt(); // Object Type Padding
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npcUUID = reader.getInt();
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reader.getInt(); // Object Type Padding
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buildingUUID = reader.getInt();
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this.buySellPercent = reader.getFloat();
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if (actionType > 6 && actionType < 13)
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reader.getInt();
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/**
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* Deserializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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actionType = reader.getInt();
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if (this.actionType == 28) {
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this.handleCityCommand(reader);
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return;
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}
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unknown02 = reader.getInt();
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this.objectType = reader.getInt(); // Object Type Padding
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npcUUID = reader.getInt();
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reader.getInt(); // Object Type Padding
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buildingUUID = reader.getInt();
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this.buySellPercent = reader.getFloat();
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if (actionType > 6 && actionType < 13)
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reader.getInt();
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}
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}
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/**
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* Serializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(actionType);
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writer.putInt(unknown02);
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writer.putInt(GameObjectType.NPC.ordinal());
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writer.putInt(npcUUID);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(buildingUUID);
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writer.putFloat(this.buySellPercent);
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writer.putInt(0);
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/**
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* Serializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(actionType);
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writer.putInt(unknown02);
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writer.putInt(GameObjectType.NPC.ordinal());
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writer.putInt(npcUUID);
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writer.putInt(GameObjectType.Building.ordinal());
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writer.putInt(buildingUUID);
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writer.putFloat(this.buySellPercent);
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writer.putInt(0);
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}
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}
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private void handleCityCommand(ByteBufferReader reader){
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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this.buildingUUID = reader.getInt();
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reader.get();
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reader.get();
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reader.getInt();
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patrolSize = reader.getInt();
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if (patrolSize > 0){
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this.patrolPoints = new ArrayList<>();
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for (int i = 0;i<patrolSize;i++){
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float x = reader.getFloat();
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float y = reader.getFloat();
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float z = reader.getFloat();
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if (this.patrolPoints.size() < 4)
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this.patrolPoints.add(new Vector3fImmutable(x,y,z));
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}
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}
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sentrySize = reader.getInt();
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if (sentrySize > 0){
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this.sentryPoints = new ArrayList<>();
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for (int i = 0;i<sentrySize;i++){
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float x = reader.getFloat();
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float y = reader.getFloat();
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float z = reader.getFloat();
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if (this.sentryPoints.size() < 4)
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this.sentryPoints.add(new Vector3fImmutable(x,y,z));
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}
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}
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reader.getInt();
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reader.getInt();
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}
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private void handleCityCommand(ByteBufferReader reader) {
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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this.buildingUUID = reader.getInt();
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reader.get();
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reader.get();
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reader.getInt();
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patrolSize = reader.getInt();
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if (patrolSize > 0) {
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this.patrolPoints = new ArrayList<>();
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for (int i = 0; i < patrolSize; i++) {
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float x = reader.getFloat();
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float y = reader.getFloat();
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float z = reader.getFloat();
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if (this.patrolPoints.size() < 4)
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this.patrolPoints.add(new Vector3fImmutable(x, y, z));
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}
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}
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sentrySize = reader.getInt();
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if (sentrySize > 0) {
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this.sentryPoints = new ArrayList<>();
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for (int i = 0; i < sentrySize; i++) {
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float x = reader.getFloat();
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float y = reader.getFloat();
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float z = reader.getFloat();
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if (this.sentryPoints.size() < 4)
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this.sentryPoints.add(new Vector3fImmutable(x, y, z));
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}
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}
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reader.getInt();
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reader.getInt();
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}
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/**
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* @return the npcUUID
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*/
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public int getNpcUUID() {
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return npcUUID;
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}
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/**
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* @return the npcUUID
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*/
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public int getNpcUUID() {
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return npcUUID;
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}
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public int getActionType() {
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return actionType;
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}
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public int getActionType() {
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return actionType;
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}
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public int getBuildingUUID() {
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return buildingUUID;
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}
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public int getBuildingUUID() {
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return buildingUUID;
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}
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/**
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* @param buildingUUID the buildingUUID to set
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*/
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public void setBuildingUUID(int buildingUUID) {
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this.buildingUUID = buildingUUID;
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}
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/**
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* @param buildingUUID the buildingUUID to set
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*/
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public void setBuildingUUID(int buildingUUID) {
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this.buildingUUID = buildingUUID;
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}
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public float getBuySellPercent() {
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return buySellPercent;
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}
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public float getBuySellPercent() {
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return buySellPercent;
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}
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public void setBuySellPercent(float buySellPercent) {
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this.buySellPercent = buySellPercent;
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}
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public void setBuySellPercent(float buySellPercent) {
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this.buySellPercent = buySellPercent;
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}
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public int getObjectType() {
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return objectType;
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}
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public int getObjectType() {
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return objectType;
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}
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public void setObjectType(int objectType) {
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this.objectType = objectType;
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}
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public void setObjectType(int objectType) {
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this.objectType = objectType;
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}
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public ArrayList<Vector3fImmutable> getPatrolPoints() {
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return patrolPoints;
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}
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public ArrayList<Vector3fImmutable> getPatrolPoints() {
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return patrolPoints;
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}
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public ArrayList<Vector3fImmutable> getSentryPoints() {
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return sentryPoints;
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}
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public ArrayList<Vector3fImmutable> getSentryPoints() {
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return sentryPoints;
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}
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public int getPatrolSize() {
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return patrolSize;
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}
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public int getPatrolSize() {
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return patrolSize;
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}
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public void setPatrolSize(int patrolSize) {
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this.patrolSize = patrolSize;
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}
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public void setPatrolSize(int patrolSize) {
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this.patrolSize = patrolSize;
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}
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public int getSentrySize() {
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return sentrySize;
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}
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public int getSentrySize() {
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return sentrySize;
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}
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public void setSentrySize(int sentrySize) {
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this.sentrySize = sentrySize;
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}
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public void setSentrySize(int sentrySize) {
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this.sentrySize = sentrySize;
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}
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}
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