forked from MagicBane/Server
Project cleanup pre merge.
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@@ -21,75 +21,75 @@ import engine.objects.Guild;
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public class UpdateClientAlliancesMsg extends ClientNetMsg {
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private int guildID;
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private int guildID;
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public UpdateClientAlliancesMsg(Guild guild) {
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super(Protocol.UPDATECLIENTALLIANCES);
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this.guildID = guild.getObjectUUID();
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public UpdateClientAlliancesMsg(Guild guild) {
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super(Protocol.UPDATECLIENTALLIANCES);
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this.guildID = guild.getObjectUUID();
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}
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}
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public UpdateClientAlliancesMsg() {
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super(Protocol.UPDATECLIENTALLIANCES);
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}
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public UpdateClientAlliancesMsg() {
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super(Protocol.UPDATECLIENTALLIANCES);
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public UpdateClientAlliancesMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.UPDATECLIENTALLIANCES, origin, reader);
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}
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//CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public UpdateClientAlliancesMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.UPDATECLIENTALLIANCES, origin, reader);
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}
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//CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD.
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.get();
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.getInt();
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reader.get();
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}
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// Precache and configure this message before we serialize it
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// Precache and configure this message before we serialize it
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) throws SerializationException {
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Guild guild = Guild.getGuild(this.guildID);
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Guild guild = Guild.getGuild(this.guildID);
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writer.putInt(guild.getAllyList().size());
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writer.putInt(guild.getAllyList().size());
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for (Guild allies: guild.getAllyList()){
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writer.putInt(GameObjectType.Guild.ordinal());
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writer.putInt(allies.getObjectUUID());
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}
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for (Guild allies : guild.getAllyList()) {
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writer.putInt(GameObjectType.Guild.ordinal());
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writer.putInt(allies.getObjectUUID());
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}
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writer.putInt(guild.getEnemyList().size());
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for (Guild enemies: guild.getEnemyList()){
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writer.putInt(GameObjectType.Guild.ordinal());
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writer.putInt(enemies.getObjectUUID());
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}
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writer.putInt(0);
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writer.putInt(0);
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writer.put((byte)1);
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}
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writer.putInt(guild.getEnemyList().size());
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for (Guild enemies : guild.getEnemyList()) {
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writer.putInt(GameObjectType.Guild.ordinal());
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writer.putInt(enemies.getObjectUUID());
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}
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writer.putInt(0);
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writer.putInt(0);
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writer.put((byte) 1);
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}
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public int getGuildID() {
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return guildID;
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}
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public int getGuildID() {
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return guildID;
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}
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}
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