Project cleanup pre merge.

This commit is contained in:
2023-07-15 09:23:48 -04:00
parent 134b651df8
commit 9bbdef224d
747 changed files with 99704 additions and 101200 deletions
+64 -64
View File
@@ -18,101 +18,101 @@ import java.util.HashSet;
public class Portal {
private boolean active;
public Enum.PortalType portalType;
public Building sourceGate;
public Building targetGate;
public final Vector3fImmutable portalLocation;
private long lastActive = 0;
public final Vector3fImmutable portalLocation;
public Enum.PortalType portalType;
public Building sourceGate;
public Building targetGate;
private boolean active;
private long lastActive = 0;
public Portal(Building sourceGate, PortalType portalType, Building targetGate) {
Vector3fImmutable tmpLocation;
public Portal(Building sourceGate, PortalType portalType, Building targetGate) {
Vector3fImmutable tmpLocation;
this.active = false;
this.sourceGate = sourceGate;
this.targetGate = targetGate;
this.portalType = portalType;
this.active = false;
this.sourceGate = sourceGate;
this.targetGate = targetGate;
this.portalType = portalType;
tmpLocation = sourceGate.getLoc().add(new Vector3fImmutable(portalType.offset.x, 6, portalType.offset.y));
tmpLocation = sourceGate.getLoc().add(new Vector3fImmutable(portalType.offset.x, 6, portalType.offset.y));
// Rotate portal by gate rotation
// Rotate portal by gate rotation
tmpLocation = Vector3fImmutable.rotateAroundPoint(sourceGate.getLoc(), tmpLocation, sourceGate.getBounds().getQuaternion().angleY);
tmpLocation = Vector3fImmutable.rotateAroundPoint(sourceGate.getLoc(), tmpLocation, sourceGate.getBounds().getQuaternion().angleY);
this.portalLocation = tmpLocation;
}
this.portalLocation = tmpLocation;
}
public boolean isActive() {
public boolean isActive() {
return this.active;
return this.active;
}
}
public void deactivate() {
public void deactivate() {
// Remove effect bit from the runegate building, which turns off this
// portal type's particle effect
// Remove effect bit from the runegate building, which turns off this
// portal type's particle effect
sourceGate.removeEffectBit(portalType.effectFlag);
this.active = false;
sourceGate.updateEffects();
}
sourceGate.removeEffectBit(portalType.effectFlag);
this.active = false;
sourceGate.updateEffects();
}
public void activate(boolean autoClose) {
public void activate(boolean autoClose) {
Building sourceBuilding;
Building sourceBuilding;
// Apply effect bit to the runegate building, which turns on this
// portal type's particle effect
// Apply effect bit to the runegate building, which turns on this
// portal type's particle effect
sourceGate.addEffectBit(portalType.effectFlag);
this.lastActive = System.currentTimeMillis();
this.active = true;
sourceGate.addEffectBit(portalType.effectFlag);
this.lastActive = System.currentTimeMillis();
this.active = true;
// Do not update effects at bootstrap as it
// tries to send a dispatch.
// Do not update effects at bootstrap as it
// tries to send a dispatch.
if (ConfigManager.worldServer.isRunning == true)
sourceGate.updateEffects();
if (ConfigManager.worldServer.isRunning == true)
sourceGate.updateEffects();
if (autoClose == true) {
if (autoClose == true) {
CloseGateJob cgj = new CloseGateJob(sourceGate, portalType);
JobScheduler.getInstance().scheduleJob(cgj, MBServerStatics.RUNEGATE_CLOSE_TIME);
}
}
JobScheduler.getInstance().scheduleJob(cgj, MBServerStatics.RUNEGATE_CLOSE_TIME);
}
}
public void collide() {
public void collide() {
HashSet<AbstractWorldObject> playerList;
HashSet<AbstractWorldObject> playerList;
playerList = WorldGrid.getObjectsInRangePartial(this.portalLocation, 2, MBServerStatics.MASK_PLAYER);
playerList = WorldGrid.getObjectsInRangePartial(this.portalLocation, 2, MBServerStatics.MASK_PLAYER);
if (playerList.isEmpty())
return;
if (playerList.isEmpty())
return;
for (AbstractWorldObject player : playerList) {
for (AbstractWorldObject player : playerList) {
onEnter((PlayerCharacter) player);
onEnter((PlayerCharacter) player);
}
}
}
}
public void onEnter(PlayerCharacter player) {
public void onEnter(PlayerCharacter player) {
if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return;
if (player.getTimeStamp("lastMoveGate") < this.lastActive)
return;
player.teleport(targetGate.getLoc());
player.setSafeMode();
}
player.teleport(targetGate.getLoc());
player.setSafeMode();
/**
* @return the portalLocation
*/
public Vector3fImmutable getPortalLocation() {
return portalLocation;
}
}
/**
* @return the portalLocation
*/
public Vector3fImmutable getPortalLocation() {
return portalLocation;
}
}